少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-05 efa5f8d07fc3321f6ac5f5d97fb422db28d0886f
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class CandidateEquipWidget : MonoBehaviour
    {
        [SerializeField] Text m_Title;
        [SerializeField] RectTransform m_CandidateContainer;
        [SerializeField] CyclicScroll m_CandidateEquipScroll;
 
        [SerializeField] RectTransform m_GetWayContainer;
        [SerializeField] WayCell[] m_GetWayCells;
 
        EquipModel model { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
 
        public void Display()
        {
            m_Title.text = "头部";
 
            var candidates = model.GetCandidateEquips();
            if (!candidates.IsNullOrEmpty())
            {
                m_CandidateContainer.gameObject.SetActive(true);
                m_GetWayContainer.gameObject.SetActive(false);
                m_CandidateEquipScroll.Init(candidates);
            }
            else
            {
                m_CandidateContainer.gameObject.SetActive(false);
                m_GetWayContainer.gameObject.SetActive(true);
            }
        }
 
        public void Dispose()
        {
 
        }
 
        private void DisplayGetWays()
        {
            var getWays = new List<int>();
            for (var i = 0; i < m_GetWayCells.Length; i++)
            {
                var behaviour = m_GetWayCells[i];
                if (i < getWays.Count)
                {
                    behaviour.gameObject.SetActive(true);
                    var config = GetItemWaysConfig.Get(getWays[i]);
                    behaviour.icon.SetSprite(config.Icon);
                    behaviour.wayName.text = config.Text;
                    behaviour.funcName.text = config.name;
                    behaviour.wayButton.SetListener(() =>
                    {
                        WindowCenter.Instance.Close<EquipFrameWin>();
                        ModelCenter.Instance.GetModel<GetItemPathModel>().ClickGetWay(config.ID);
                    });
                }
                else
                {
                    behaviour.gameObject.SetActive(false);
                }
            }
 
        }
 
    }
 
}