using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class FairyGrabBossRankBehaviour : MonoBehaviour
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{
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[SerializeField] Text m_FairyName;
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[SerializeField] Text m_Percent;
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public void Display(string fairyName, int percent)
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{
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m_FairyName.text = fairyName;
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m_Percent.text = string.IsNullOrEmpty(fairyName) ? string.Empty : StringUtility.Contact(percent, "%");
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}
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}
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}
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