少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-05 efa5f8d07fc3321f6ac5f5d97fb422db28d0886f
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, September 14, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Text;
using System.Collections.Generic;
//宝库日志
namespace Snxxz.UI
{
 
    public class TreasureTheLog : MonoBehaviour
    {
        public ScrollerController _ScrollerController;//用来控制滑动条位置
        public Transform _Content;//d动态创建的节点
        FairyAuTreasureModel m_PlayerFairyAuTreasureData;
        FairyAuTreasureModel playerFairyAuTreasureData { get { return m_PlayerFairyAuTreasureData ?? (m_PlayerFairyAuTreasureData = ModelCenter.Instance.GetModel<FairyAuTreasureModel>()); } }
 
        public void Init()
        {
            _ScrollerController.OnRefreshCell += OnRefreshGridCell;
            FairyAuTreasureModel.Event_FamilyActionInfo += FamilyActionInf;//家族行为信息的刷新
            OnCreateGridLineCell(_ScrollerController);
 
        }
        public void UnInit()
        {
            _ScrollerController.OnRefreshCell -= OnRefreshGridCell;
            FairyAuTreasureModel.Event_FamilyActionInfo -= FamilyActionInf;//家族行为信息的刷新
        }
 
        void OnCreateGridLineCell(ScrollerController _ScrollerController)//预制体创建
        {
            _ScrollerController.Refresh();
            for (int i = 0; i < playerFairyAuTreasureData._InformationList.Count; i++)
            {
                _ScrollerController.AddCell(ScrollerDataType.Header, i);
            }
            _ScrollerController.Restart();
            _ScrollerController.JumpIndex(_ScrollerController.GetNumberOfCells(_ScrollerController.m_Scorller) - 1);
        }
 
 
 
        void OnRefreshGridCell(ScrollerDataType type, CellView cell)//属性赋值
 
        {
            int _Index = cell.index;
            Text _logText = cell.transform.Find("LogText").GetComponent<RichText>();
            _logText.text = TypeReturns(_Index);
        }
        private static StringBuilder _textBuilder = new StringBuilder();
        string TypeReturns(int _index)
        {
            ItemConfig ItemModel = ItemConfig.Get(playerFairyAuTreasureData._InformationList[_index].ItemID);
            string _Content = null;
            _textBuilder.Length = 0;
            foreach (int key in playerFairyAuTreasureData._InformationList[_index]._UserData.Keys)
            {
                List<int> intarray = playerFairyAuTreasureData._InformationList[_index]._UserData[key];
                var _array = intarray.ToArray();
                _textBuilder.Append(StringUtility.Contact("'", key, "':", _array != null ? LitJson.JsonMapper.ToJson(_array) :
                                                          LitJson.JsonMapper.ToJson(new int[0])));
                _textBuilder.Append(",");
            }
 
            switch (playerFairyAuTreasureData._InformationList[_index].OperationType)
            {
                case 1:
                    _Content = TimeUtility.GetTime((uint)playerFairyAuTreasureData._InformationList[_index].Time).ToString("MM-dd HH:mm") + " " + "<color=#109d06>" + UIHelper.ServerStringTrim(playerFairyAuTreasureData._InformationList[_index].Name) + "</color>" + "捐献了 " +
                        string.Format("<a><Word info=item id={0}/>|showitem={0} userdata={1}</a>", playerFairyAuTreasureData._InformationList[_index].ItemID,
                        _textBuilder);
                    return _Content;
                case 2:
                    _Content = TimeUtility.GetTime((uint)playerFairyAuTreasureData._InformationList[_index].Time).ToString("MM-dd HH:mm") + " " + "<color=#109d06>" + UIHelper.ServerStringTrim(playerFairyAuTreasureData._InformationList[_index].Name) + "</color>" + "兑换了 " +
                        string.Format("<a><Word info=item id={0}/>|showitem={0} userdata={1}</a>", playerFairyAuTreasureData._InformationList[_index].ItemID,
                        _textBuilder);
                    return _Content;
                case 3:
                    _Content = TimeUtility.GetTime((uint)playerFairyAuTreasureData._InformationList[_index].Time).ToString("MM-dd HH:mm") + " " + "<color=#109d06>" + UIHelper.ServerStringTrim(playerFairyAuTreasureData._InformationList[_index].Name) + "</color>" + "销毁了 " +
                        string.Format("<a><Word info=item id={0}/>|showitem={0} userdata={1}</a>", playerFairyAuTreasureData._InformationList[_index].ItemID,
                        _textBuilder);
                    return _Content;
                default:
                    return null;
            }
        }
 
        void FamilyActionInf()//家族行为信息的刷新
        {
            OnCreateGridLineCell(_ScrollerController);
        }
    }
 
}