少年修仙传客户端代码仓库
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using vnxbqy.UI;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
class TreasurePavilionObjsCell : ILBehaviour
{
    List<Transform> cells = new List<Transform>();
 
    protected override void Awake()
    {
        for (int i = 0; i < 5; i++)
        {
            cells.Add(proxy.GetWidgtEx<Transform>("TreasurePavilionCell" + i));
        }
    }
 
 
 
    public void Display(int index, CellView cellView)
    {
        int selectTagIndex = cellView.info.Value.infoInt1;
        //显示全部
        if (selectTagIndex == 0)
        {
            var totalCnt = TreasurePavilionModel.Instance.GetGubaoList().Count;
            for (int i = 0; i < 5; i++)
            {
                if ((index + i) < totalCnt)
                {
                    cells[i].SetActiveIL(true);
                    var cell = cells[i].GetILBehaviour<TreasurePavilionCell>();
                    int gubaoID = TreasurePavilionModel.Instance.GetGubaoList()[index + i];
                    cell.Display(gubaoID, 0.8f);
                }
                else
                {
                    cells[i].SetActiveIL(false);
                }
            }
        }
        //显示可升星的
        else if (selectTagIndex == 2)
        {
            TreasurePavilionModel.Instance.TryGetUpgradeStarList(out var upgradeStarList);
            var totalCnt = upgradeStarList.Count;
            for (int i = 0; i < 5; i++)
            {
                if ((index + i) < totalCnt)
                {
                    cells[i].SetActiveIL(true);
                    var cell = cells[i].GetILBehaviour<TreasurePavilionCell>();
                    int gubaoID = upgradeStarList[index + i];
                    cell.Display(gubaoID, 0.8f);
                }
                else
                {
                    cells[i].SetActiveIL(false);
                }
            }
        }
    }
 
 
}