using UnityEngine;
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public class TreasurePavilionTipCell : CellView
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{
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[SerializeField] Transform cell;
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public void Display(int gubaoID)
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{
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var treasurePavilionCell = cell.GetILBehaviour<TreasurePavilionCell>();
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treasurePavilionCell.Display(gubaoID, 0.4f);
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}
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}
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