using UnityEngine;
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public class TreasurePavilionTipScrollerCell : CellView
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{
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[SerializeField] TextEx txtInfo;
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public void Display(int id)
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{
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var config = GubaoResonanceAttrConfig.Get(id);
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int resonanceStar = config.ResonanceStar;
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int nowStar = TreasurePavilionModel.Instance.GetNowStar(id);
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txtInfo.text = TreasurePavilionModel.Instance.GetInfo(id);
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txtInfo.colorType = nowStar >= resonanceStar ? TextColType.LightGreen : TextColType.LightYellow;
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}
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}
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