少年修仙传客户端代码仓库
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using vnxbqy.UI;
using UnityEngine;
using System.Collections.Generic;
 
public class TreasureReverberationBehavior : MonoBehaviour
{
    [SerializeField] ScrollerController scroller;
    public void Display()
    {
        scroller.Refresh();
        List<int> reverberationList = TreasurePavilionModel.Instance.GetReverberationList();
        reverberationList.Sort(TreasurePavilionModel.Instance.CmpResonance);
        for (int i = 0; i < reverberationList.Count; i++)
        {
            int resonanceID = reverberationList[i];
            scroller.AddCell(ScrollerDataType.Header, resonanceID);
        }
        scroller.Restart();
        scroller.JumpIndex(TreasurePavilionModel.Instance.GetJumpIndex());
    }
 
    void OnEnable()
    {
        scroller.OnRefreshCell += OnRefreshCell1;
    }
 
    void OnDisable()
    {
        scroller.OnRefreshCell += OnRefreshCell1;
    }
 
    void OnRefreshCell1(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as TreasurePavilionHeadCell;
        _cell.Display(_cell.index);
    }
 
    public void Open()
    {
        gameObject.SetActive(true);
    }
 
    public void Close()
    {
        gameObject.SetActive(false);
    }
}