少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System;
 
public class InGameDownTestUtility
{
 
    public static bool enable {
        get { return LocalSave.GetBool("InGameDownLoadTestEanble", false); }
        set { LocalSave.SetBool("InGameDownLoadTestEanble", value); }
    }
 
    public static bool isWifi {
        get { return LocalSave.GetBool("InGameDownLoadWifi", true); }
        set { LocalSave.SetBool("InGameDownLoadWifi", value); }
    }
 
    public static bool isPartPackage {
        get { return LocalSave.GetBool("InGameDownLoadPartPackage", false); }
        set { LocalSave.SetBool("InGameDownLoadPartPackage", value); }
    }
 
    public static void ClearAssets()
    {
        Directory.Delete(Application.persistentDataPath, true);
        LocalSave.DeleteKey("HasDownLoadFullAsset");
    }
 
#if UNITY_EDITOR
    [RuntimeInitializeOnLoadMethod]
    public static void Init()
    {
        if (InGameDownTestUtility.enable)
        {
            VersionConfig.Get().assetAccess = InstalledAsset.NullAsset;
        }
        else
        {
            VersionConfig.Get().assetAccess = InstalledAsset.IngoreDownLoad;
        }
 
        VersionConfig.Get().partAssetPackage = InGameDownTestUtility.isPartPackage;
    }
#endif
}