using UnityEngine;
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using UnityEngine.UI;
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using Snxxz.UI;
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public class FireChooseCell : MonoBehaviour
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{
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private ItemCell _itemCell;
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public ItemCell itemCell
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{
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get
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{
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if (_itemCell == null)
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_itemCell = transform.Find("ItemCell").GetComponent<ItemCell>();
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return _itemCell;
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}
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}
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private Text _nameText;
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public Text nameText
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{
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get
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{
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if (_nameText == null)
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_nameText = transform.Find("NameText").GetComponent<Text>();
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return _nameText;
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}
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}
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private Text _addSuccessRateText;
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public Text addSuccessRateText
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{
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get
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{
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if (_addSuccessRateText == null)
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_addSuccessRateText = transform.Find("AddSuccessRateText").GetComponent<Text>();
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return _addSuccessRateText;
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}
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}
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private Button _addBtn;
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public Button addBtn
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{
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get
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{
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if (_addBtn == null)
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_addBtn = transform.Find("addBtn").GetComponent<Button>();
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return _addBtn;
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}
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}
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private Image _addBtnIcon;
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public Image addBtnIcon
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{
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get
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{
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if (_addBtnIcon == null)
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_addBtnIcon = transform.Find("addBtn").GetComponent<Image>();
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return _addBtnIcon;
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}
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}
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}
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