少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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using UnityEngine;
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
 
 
namespace Snxxz.UI
{
    public class PrayDrugCell : MonoBehaviour
    {
        [SerializeField] CommonItemBaisc itemBaisc;
        [SerializeField] UIEffect effect;
 
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PrayForDurgModel prayModel { get { return ModelCenter.Instance.GetModel<PrayForDurgModel>(); } }
 
        public void SetDisplayModel(int itemId)
        {
            ItemConfig itemConfig = ItemConfig.Get(itemId);
            if(itemConfig == null)
            {
                itemBaisc.gameObject.SetActive(false);
                if(effect.IsPlaying)
                {
                    effect.Stop();
                }
            }
            else
            {
                int effectId = prayModel.GetEffectIdById(itemId);
                if(effectId != 0)
                {
                    effect.effect = effectId;
                    effect.Play();
                }
                else
                {
                    if(effect.IsPlaying)
                    {
                        effect.Stop();
                    }
                }
 
                itemBaisc.gameObject.SetActive(true);
                ItemCellModel cellModel = new ItemCellModel(itemId,false,0);
                itemBaisc.Init(cellModel);
                itemBaisc.button.RemoveAllListeners();
                itemBaisc.button.AddListener(()=>
                {
                    ItemAttrData attrData = new ItemAttrData(itemId,false,0);
                    tipsModel.SetItemTipsModel(attrData);
                });
            }
        }
    }
}