using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class PrayForDrugVipLackWin : Window
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{
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[SerializeField] Button m_ViewVip;
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[SerializeField] Button m_Close;
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[SerializeField] Text vipLvText;
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[SerializeField] Text contenetText;
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#region Built-in
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public static int vipLv = 0;
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public static string content;
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_ViewVip.AddListener(ViewVip);
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m_Close.AddListener(CloseClick);
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}
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protected override void OnPreOpen()
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{
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Display();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void Display()
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{
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vipLvText.text = vipLv.ToString();
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contenetText.text = content;
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}
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private void ViewVip()
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{
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if (VersionConfig.Get().isBanShu)
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{
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SysNotifyMgr.Instance.ShowTip("FuncNoOpen_VIP");
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return;
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}
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.VipRechargeFunc2);
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}
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}
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}
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