//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Sunday, September 17, 2017
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using System.Collections.Generic;
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namespace Snxxz.UI
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{
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public class DailyQuestActiveSlider : MonoBehaviour
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{
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[SerializeField] Slider m_ActiveValueSlider;
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[SerializeField] Text m_CurrentActiveValue;
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[SerializeField] Button m_RewardButton;
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[SerializeField] DailyQuestActiveRewardTooltip[] m_RewardToolTips;
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DailyQuestModel model { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
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public void Initialize()
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{
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m_RewardButton.RemoveAllListeners();
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m_RewardButton.AddListener(PreviewAward);
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var allRewardKeys = DailyLivenessRewardConfig.GetKeys();
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var stageIndex = model.currentRewardStageIndex;
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for (int i = 0; i < m_RewardToolTips.Length; i++)
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{
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var tooltip = m_RewardToolTips[i];
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if (i < allRewardKeys.Count)
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{
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tooltip.gameObject.SetActive(true);
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tooltip.Init(int.Parse(allRewardKeys[i]), stageIndex);
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}
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else
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{
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tooltip.gameObject.SetActive(false);
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}
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}
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}
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public void UpdateCurrentActiveValue(int current, int total)
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{
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var progress = (float)current / total;
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m_ActiveValueSlider.value = progress;
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m_CurrentActiveValue.text = current.ToString();
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}
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private void PreviewAward()
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{
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WindowCenter.Instance.Open<DailyQuestRewardPreviewWin>();
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}
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}
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}
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