少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, March 26, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class EquipStarUpgradeSpecialMaterialBehaviour : MonoBehaviour
    {
        [SerializeField] RectTransform m_Empty;
        [SerializeField] ItemBehaviour m_Item;
        [SerializeField] Text m_Count;
        [SerializeField] Button m_AddMaterial;
        [SerializeField] RectTransform m_Locked;
 
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
 
        bool isUnLocked = false;
        int itemId = 0;
        int itemNeed = 0;
 
        public void Display(bool isUnLocked, int itemId, int itemNeed)
        {
            this.isUnLocked = isUnLocked;
            this.itemId = itemId;
            this.itemNeed = itemNeed;
 
            DisplayBaseInfo();
            m_AddMaterial.SetListener(AddMaterials);
        }
 
        private void DisplayBaseInfo()
        {
            m_Locked.gameObject.SetActive(!isUnLocked);
            if (isUnLocked)
            {
                var own = packModel.GetItemCountByID(PackType.Item, itemId);
                if (own > 0)
                {
                    m_Item.gameObject.SetActive(true);
                    m_Item.SetItem(itemId, 1);
                    m_Count.gameObject.SetActive(true);
                    m_Count.text = StringUtility.Contact(own, "/", itemNeed);
                    m_Count.color = UIHelper.GetUIColor(own >= itemNeed ? TextColType.Green : TextColType.Red);
 
                    m_Empty.gameObject.SetActive(false);
                    m_AddMaterial.gameObject.SetActive(false);
                }
                else
                {
                    m_Item.gameObject.SetActive(false);
                    m_Count.gameObject.SetActive(false);
                    m_Empty.gameObject.SetActive(true);
                    m_AddMaterial.gameObject.SetActive(true);
                }
            }
            else
            {
                m_Empty.gameObject.SetActive(true);
                m_AddMaterial.gameObject.SetActive(false);
                m_Item.gameObject.SetActive(false);
                m_Count.gameObject.SetActive(false);
            }
        }
 
        private void AddMaterials()
        {
            ModelCenter.Instance.GetModel<GetItemPathModel>().SetChinItemModel(itemId);
        }
 
    }
 
}