少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, January 22, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class JadyDynastyTowerVictoryWin : DungeonVictoryWin
    {
 
        [SerializeField] RectTransform m_AwardContainer;
        [SerializeField] Button m_Award;
        [SerializeField] Text m_AwardTimer;
 
        JadeDynastyTowerModel model { get { return ModelCenter.Instance.GetModel<JadeDynastyTowerModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Award.SetListener(Award);
            m_Exit.SetListener(ExitDungeon);
        }
 
        protected override void OnPreOpen()
        {
            m_ContainerPoivt.gameObject.SetActive(false);
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        protected override void Display()
        {
            base.RequireDungeonExit();
            m_ContainerPoivt.gameObject.SetActive(true);
            base.DrawPassTime();
            base.DrawGetExp();
            base.DrawItemRewards();
            base.DrawPassGrade();
 
            DisplayAwardAndExitButton();
        }
 
        protected override void ExitDungeon()
        {
            base.ExitDungeon();
            model.SetOpenJadeDynastyTowerWinDirty();
        }
 
        protected override void DrawExitTimer(int seconds)
        {
            m_AwardTimer.text = Language.Get("JadeDynastyRewardTime", Mathf.Clamp(seconds, 0, int.MaxValue));
            m_ExitTimer.text = Language.Get("DemonDungeonExit");
        }
 
        private void DisplayAwardAndExitButton()
        {
            if (dungeonModel.dungeonResult.grade == 5)
            {
                m_Exit.gameObject.SetActive(false);
            }
            else
            {
                m_Exit.gameObject.SetActive(true);
            }
        }
 
        private void Award()
        {
            model.SetOpenJadeDynastyTowerWinDirty();
            model.RequestAward();
            dungeonModel.ExitCurrentDungeon();
        }
 
    }
 
}