//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, January 21, 2019
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class TowerWin : Window
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{
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[SerializeField] Image m_BackGround;
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[SerializeField] FunctionButtonGroup m_FunctionGroup;
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[SerializeField] FunctionButton m_RuneTower;
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[SerializeField] FunctionButton m_JadeDynastyTower;
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[SerializeField] Button m_Close;
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JadeDynastyTowerModel jadeDynastyTowerModel { get { return ModelCenter.Instance.GetModel<JadeDynastyTowerModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_RuneTower.SetListener(OpenRuneTower);
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m_JadeDynastyTower.SetListener(OpenJadeDynastyTower);
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m_Close.SetListener(CloseClick);
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}
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protected override void OnPreOpen()
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{
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jadeDynastyTowerModel.ConfirmRedpoint01();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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CloseSubWindows();
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if (!WindowJumpMgr.Instance.IsJumpState)
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{
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WindowCenter.Instance.Open<MainInterfaceWin>();
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}
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}
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protected override void OnAfterClose()
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{
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}
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protected override void OnActived()
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{
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base.OnActived();
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m_FunctionGroup.TriggerByOrder(functionOrder);
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}
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#endregion
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private void OpenRuneTower()
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{
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CloseSubWindows();
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m_BackGround.SetSprite("RuneTowerBg");
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WindowCenter.Instance.Open<RuneTowerWin>(true);
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functionOrder = m_RuneTower.order;
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}
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private void OpenJadeDynastyTower()
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{
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CloseSubWindows();
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m_BackGround.SetSprite("JadeDynastyTowerBg");
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WindowCenter.Instance.Open<JadeDynastyTowerWin>(true);
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functionOrder = m_JadeDynastyTower.order;
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}
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private void CloseSubWindows()
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{
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var windows = WindowConfig.Get().FindChildWindows("TowerWin");
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foreach (var item in windows)
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{
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WindowCenter.Instance.Close(item);
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}
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}
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}
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}
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