少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, January 21, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class TowerWin : Window
    {
        [SerializeField] Image m_BackGround;
        [SerializeField] FunctionButtonGroup m_FunctionGroup;
        [SerializeField] FunctionButton m_RuneTower;
        [SerializeField] FunctionButton m_JadeDynastyTower;
        [SerializeField] Button m_Close;
 
        JadeDynastyTowerModel jadeDynastyTowerModel { get { return ModelCenter.Instance.GetModel<JadeDynastyTowerModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_RuneTower.SetListener(OpenRuneTower);
            m_JadeDynastyTower.SetListener(OpenJadeDynastyTower);
            m_Close.SetListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
            jadeDynastyTowerModel.ConfirmRedpoint01();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            CloseSubWindows();
 
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            m_FunctionGroup.TriggerByOrder(functionOrder);
        }
        #endregion
 
        private void OpenRuneTower()
        {
            CloseSubWindows();
            m_BackGround.SetSprite("RuneTowerBg");
            WindowCenter.Instance.Open<RuneTowerWin>(true);
            functionOrder = m_RuneTower.order;
        }
 
        private void OpenJadeDynastyTower()
        {
            CloseSubWindows();
 
            m_BackGround.SetSprite("JadeDynastyTowerBg");
            WindowCenter.Instance.Open<JadeDynastyTowerWin>(true);
            functionOrder = m_JadeDynastyTower.order;
        }
 
        private void CloseSubWindows()
        {
            var windows = WindowConfig.Get().FindChildWindows("TowerWin");
            foreach (var item in windows)
            {
                WindowCenter.Instance.Close(item);
            }
        }
 
 
    }
 
}