少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, February 19, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using DG.Tweening;
 
namespace Snxxz.UI
{
 
    public class MainPositionTween : MonoBehaviour
    {
        [Header("切换按钮旋转")]
        public Vector3 Vec3 = new Vector3(0f, 0f, 225f);//切换旋转的角度
        [SerializeField] Transform m_ImageRotation;//切换滚动
 
        [Header("主界面顶部上下切换模块")]
        public float rightTopSwitchTime = 1f;
        [SerializeField] Transform m_RightTopFunction;
        [SerializeField] Transform m_ContainerBossList;
        [SerializeField] Transform m_RightTopPosition1;
        [SerializeField] Transform m_RightTopPosition2;
 
        [Header("主界面技能面板切换模块")]
        public float rightBottomSwitchTime = 1.2f;
        [SerializeField] Transform m_ContainerSkill;//技能面板
        [SerializeField] Transform m_SkillPosition1;
        [SerializeField] Transform m_SkillPosition2;
        [SerializeField] AnimationFadeOut m_AnimationFadeOut;//右下角按钮组
 
        [Header("主界面任务模块")]
        public float leftMiddleSwitchTime = 0.5f;//任务面板移动的速度
        [SerializeField] Transform m_ContainerLeftMiddle;
        [SerializeField] Transform m_LeftMiddlePosition1;
        [SerializeField] Transform m_LeftMiddlePosition2;
        [SerializeField] GameObject m_LeftImage;
        [SerializeField] GameObject m_RightImg;
 
        public bool IsSetCopyOfThePanelShow {
            get {
                return (m_RightTopFunction.localPosition - m_RightTopPosition1.localPosition).sqrMagnitude < (2.5 * 2.5);
            }
        }
 
        void SetRightTopWidgetPosition(bool _bool)
        {
            if (_bool)
            {
                m_RightTopFunction.localPosition = m_RightTopPosition1.localPosition;
            }
            else
            {
                m_RightTopFunction.localPosition = m_RightTopPosition2.localPosition;
            }
        }
 
        void SetRightTopWidgetPositionTween(bool _bool)
        {
            if (_bool)
            {
                m_RightTopFunction.DOLocalMoveY(m_RightTopPosition1.localPosition.y, rightTopSwitchTime);
            }
            else
            {
                m_RightTopFunction.DOLocalMoveY(m_RightTopPosition2.localPosition.y, rightTopSwitchTime);
            }
        }
 
        void SetBossListPos(bool _bool)
        {
            if (_bool)
            {
                m_ContainerBossList.localPosition = m_RightTopPosition1.localPosition;
            }
            else
            {
                m_ContainerBossList.localPosition = m_RightTopPosition2.localPosition;
            }
        }
 
        void SetBossListTweenPos(bool _bool)
        {
            if (_bool)
            {
                m_ContainerBossList.DOLocalMoveY(m_RightTopPosition1.localPosition.y, rightTopSwitchTime);
            }
            else
            {
                m_ContainerBossList.DOLocalMoveY(m_RightTopPosition2.localPosition.y, rightTopSwitchTime);
            }
        }
 
        public void SetTipAndBossPos(bool _bool)
        {
            if (_bool)
            {
                SetRightTopWidgetPosition(true);
                SetBossListPos(false);
            }
            else
            {
                SetRightTopWidgetPosition(false);
                SetBossListPos(true);
            }
        }
 
        public void SetTipAndBossTweenPos(bool _bool)
        {
            if (_bool)
            {
                SetRightTopWidgetPositionTween(true);
                SetBossListTweenPos(false);
            }
            else
            {
                SetRightTopWidgetPositionTween(false);
                SetBossListTweenPos(true);
            }
        }
 
        public bool IsRightTipPanelShow {
            get {
                return (m_ContainerSkill.localPosition - m_SkillPosition1.localPosition).sqrMagnitude < 1;
            }
        }
 
        public void SetSkillTipOrRightTipPos(bool _bool)
        {
            if (_bool)
            {
                m_AnimationFadeOut.FadeAtOnce();
                m_ContainerSkill.localPosition = m_SkillPosition1.localPosition;
            }
            else
            {
                m_AnimationFadeOut.ImmediatelyAppear();
                m_ContainerSkill.localPosition = m_SkillPosition2.localPosition;
            }
        }
 
        public void SetSkillTipOrRightTipPosTween(bool _bool)
        {
            if (_bool)
            {
                m_AnimationFadeOut.FadeOut();
                m_ContainerSkill.DOLocalMoveX(m_SkillPosition1.localPosition.x, rightBottomSwitchTime);
            }
            else
            {
                m_AnimationFadeOut.FadeIn();
                m_ContainerSkill.DOLocalMoveX(m_SkillPosition2.localPosition.x, rightBottomSwitchTime);
            }
        }
 
        public bool IsTaskAndPanelShow {
            get {
                return (m_ContainerLeftMiddle.localPosition - m_LeftMiddlePosition1.localPosition).sqrMagnitude < 3 * 3;
            }
        }
 
        public void SetTaskPos(bool _bool)
        {
            if (_bool)
            {
                m_ContainerLeftMiddle.localPosition = m_LeftMiddlePosition1.localPosition;
            }
            else
            {
                m_ContainerLeftMiddle.localPosition = m_LeftMiddlePosition2.localPosition;
            }
        }
 
        public void SetTaskPosTween(bool _bool)
        {
            if (_bool)
            {
                m_ContainerLeftMiddle.DOLocalMoveX(m_LeftMiddlePosition1.localPosition.x, leftMiddleSwitchTime);
                m_LeftImage.SetActive(true);
                m_RightImg.SetActive(false);
            }
            else
            {
                m_ContainerLeftMiddle.DOLocalMoveX(m_LeftMiddlePosition2.localPosition.x, leftMiddleSwitchTime);
                m_LeftImage.SetActive(false);
                m_RightImg.SetActive(true);
            }
        }
 
        public void SetRotation(bool _bool)
        {
            if (_bool)
            {
                m_ImageRotation.DOLocalRotate(Vec3, rightBottomSwitchTime);
            }
            else
            {
                m_ImageRotation.DOLocalRotate(Vector3.zero, rightBottomSwitchTime);
            }
        }
    }
 
}