//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, June 14, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class SkillContainerResetTimer : MonoBehaviour
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{
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float timer = 0f;
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private void OnEnable()
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{
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timer = 0f;
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}
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private void LateUpdate()
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{
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if (NewBieCenter.Instance.inGuiding)
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{
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return;
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}
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timer += Time.deltaTime;
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if (timer > GeneralDefine.mainWinSkillResetTime)
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{
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WindowCenter.Instance.Get<MainInterfaceWin>().MarkRayButton();
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this.gameObject.SetActive(false);
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timer = 0f;
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}
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}
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}
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}
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