少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class RuneHoleBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_Icon;
        [SerializeField] Text m_Level;
        [SerializeField] Transform m_ContainerRune;
        [SerializeField] Transform m_ContainerLock;
        [SerializeField] Transform m_ContainerSelect;
        [SerializeField] Transform m_ContainerAddSign;
        [SerializeField] UIEffect m_MultiPropertyEffect;
        [SerializeField] Button m_Select;
        [SerializeField] RedpointBehaviour m_Redpoint;
 
        int hole = 0;
 
        Coroutine coroutine = null;
 
        RuneModel model { get { return ModelCenter.Instance.GetModel<RuneModel>(); } }
 
        private void Awake()
        {
            m_Select.AddListener(OnSelect);
        }
 
        public void Display(int hole)
        {
            this.hole = hole;
            model.onSelectHoleRefresh += OnSelectHoleRefresh;
            model.onOpenNewHole += OnOpenNewHole;
            model.onRuneHoleRefresh += OnRuneHoleRefresh;
 
            DisplayBase();
            DisplaySelect();
 
            RuneModel.RuneHoleRedpoint redpoint;
            if (model.TryGetRedpoint(hole, out redpoint))
            {
                m_Redpoint.redpointId = redpoint.redpoint.id;
            }
        }
 
        public void Dispose()
        {
            model.onSelectHoleRefresh -= OnSelectHoleRefresh;
            model.onOpenNewHole -= OnOpenNewHole;
            model.onRuneHoleRefresh -= OnRuneHoleRefresh;
 
            if (coroutine != null)
            {
                StopCoroutine(coroutine);
            }
        }
 
        void DisplayBase()
        {
            var isHoleOpne = model.IsRuneHoleOpen(hole, model.holeState);
            m_ContainerLock.gameObject.SetActive(!isHoleOpne);
 
            RuneItem runeItem;
            var existRune = model.TryGetRuneHoleItem(hole, out runeItem);
            m_ContainerAddSign.gameObject.SetActive(isHoleOpne && !existRune);
 
            m_ContainerRune.gameObject.SetActive(isHoleOpne && existRune);
 
            m_MultiPropertyEffect.StopImediatly();
 
            if (existRune)
            {
                var config = ItemConfig.Get(runeItem.id);
                m_Icon.SetSprite(config.IconKey);
                m_Level.text = Language.Get("Z1024", runeItem.level);
                m_Level.color = UIHelper.GetUIColor(config.ItemColor);
                if (model.IsMultiPropertyRune(runeItem.id))
                {
                    m_MultiPropertyEffect.Play();
                }
            }
        }
 
        void DisplaySelect()
        {
            m_ContainerSelect.gameObject.SetActive(model.selectHole == hole);
        }
 
        private void OnOpenNewHole(int _hole)
        {
            if (hole == _hole && hole == model.specialHole)
            {
                coroutine = StartCoroutine(Co_DisplayHole());
            }
        }
 
        private void OnRuneHoleRefresh()
        {
            if (hole == model.specialHole && model.unlockingSpecialHole)
            {
                return;
            }
            DisplayBase();
        }
 
        IEnumerator Co_DisplayHole()
        {
            yield return WaitingForSecondConst.WaitMS800;
            DisplayBase();
            coroutine = null;
        }
 
        private void OnSelectHoleRefresh()
        {
            DisplaySelect();
        }
 
        private void OnSelect()
        {
            if (model.IsRuneHoleOpen(hole, model.holeState) || hole == model.specialHole)
            {
                model.selectHole = hole;
            }
            else
            {
                RuneHoleCondition condition;
                if (model.TryGetRuneHoleCondition(hole, out condition))
                {
                    var config = RuneTowerFloorConfig.Get(condition.runeTowerFloor);
                    var tower = RuneTowerConfig.Get(config.TowerId);
                    SysNotifyMgr.Instance.ShowTip("RuneUnlock", StringUtility.Contact(tower.TowerName, config.FloorName));
                }
            }
        }
    }
}