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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using Snxxz.UI;
|
| public class SelectRoleProcessor : MonoBehaviour
| {
| [SerializeField] SelectRoleBehaviour m_Job1;
| [SerializeField] SelectRoleBehaviour m_Job2;
|
| public void Show(int job)
| {
| switch (job)
| {
| case 1:
| m_Job1.Show();
| break;
| case 2:
| m_Job2.Show();
| break;
| }
| }
|
| public void Dispose()
| {
| m_Job1.Dispose();
| m_Job2.Dispose();
| }
|
| }
|
|