少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class TreasurePotentialBehaviour : MonoBehaviour
    {
        [SerializeField] Transform m_ContainerLock;
        [SerializeField] Transform m_ContainerUnlock;
        [SerializeField] Text m_PotentialName;
        [SerializeField] Text m_PotentialLevel;
        [SerializeField] Text m_PotentialLimit;
        [SerializeField] Text m_PotentialCondition;
        [SerializeField] Image m_PotentialIcon;
        [SerializeField] Button m_Func;
        [SerializeField] RedpointBehaviour m_Redpoint;
        [SerializeField] UIEffect m_UnlockEffect;
 
        int skillId = 0;
 
        TreasureSkillModel model
        {
            get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); }
        }
 
        private void Awake()
        {
            m_Func.AddListener(OnFunc);
        }
 
        public void Display(int skillId)
        {
            this.skillId = skillId;
 
            bool isOpen = model.IsPotentialUnlock(skillId);
            m_ContainerLock.gameObject.SetActive(!isOpen);
            m_ContainerUnlock.gameObject.SetActive(isOpen);
 
            TreasurePotential potential;
            if (model.TryGetPotential(skillId, out potential))
            {
                {
                    var skillConfig = potential.GetSkillConfig(potential.level);
                    m_PotentialName.text = skillConfig.SkillName;
                    m_PotentialIcon.SetSprite(skillConfig.IconName);
                    m_PotentialLimit.gameObject.SetActive(potential.level == 0);
                    m_PotentialLevel.gameObject.SetActive(potential.level > 0);
                    m_PotentialLevel.text = StringUtility.Contact("LV", potential.level);
                    m_PotentialIcon.material = potential.level > 0 ? MaterialUtility.GetUIDefaultGraphicMaterial()
                        : MaterialUtility.GetInstantiatedSpriteGrayMaterial();
                }
 
 
                if (!isOpen)
                {
                    var treasureSkillId = 0;
                    if (model.ContainsSkill(skillId, out treasureSkillId))
                    {
                        var skillConfig = SkillConfig.Get(treasureSkillId);
                        m_PotentialCondition.text = Language.Get("TreasurePotentialUnlock", skillConfig.SkillName, potential.openLevel);
                    }
                }
 
                m_Redpoint.redpointId = potential.levelUpRedpoint.id;
            }
        }
 
        public void StartUnlock()
        {
            m_UnlockEffect.Play();
        }
 
        public void StopUnlock()
        {
            m_UnlockEffect.StopImediatly();
        }
 
        private void OnFunc()
        {
            bool isOpen = model.IsPotentialUnlock(skillId);
            if (isOpen)
            {
                TreasurePotentialLevelUpWin.selectPotentialId = skillId;
                WindowCenter.Instance.Open<TreasurePotentialLevelUpWin>();
            }
        }
    }
}