少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, February 20, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class TreasurePotentialLevelUpWin : Window
    {
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillName;
        [SerializeField] Text m_SkillLevel;
        [SerializeField] Text m_FightPower;
        [SerializeField] Transform m_ContainerNow;
        [SerializeField] Text m_SkillDescNow;
        [SerializeField] Transform m_ContainerNext;
        [SerializeField] Text m_SkillDescNext;
        [SerializeField] Transform m_ContainerLevelUp;
        [SerializeField] Text m_PreSkillCondition;
        [SerializeField] ItemBehaviour m_Item;
        [SerializeField] Transform m_ContainerMax;
        [SerializeField] Button m_Learn;
        [SerializeField] Button m_LevelUp;
        [SerializeField] Button m_GetWay;
        [SerializeField] Button m_Close;
        [SerializeField] UIEffect m_LevelUpEffect;
 
        public static int selectPotentialId = 0;
 
        TreasureSkillModel model
        {
            get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); }
        }
 
        PackModel packModel
        {
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
        #region Built-in
        protected override void BindController()
        {
 
        }
 
        protected override void AddListeners()
        {
            m_LevelUp.AddListener(LevelUp);
            m_Learn.AddListener(LevelUp);
            m_Close.AddListener(CloseClick);
            m_GetWay.AddListener(GetWay);
        }
 
        protected override void OnPreOpen()
        {
            Display();
            model.skillLevelUpRefresh += SkillLevelUpRefresh;
            packModel.refreshItemCountEvent += RefreshItemCountEvent;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            model.skillLevelUpRefresh -= SkillLevelUpRefresh;
            packModel.refreshItemCountEvent -= RefreshItemCountEvent;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void SkillLevelUpRefresh(int id)
        {
            if (selectPotentialId == id)
            {
                Display();
                m_LevelUpEffect.Play();
            }
        }
 
        public void Display()
        {
            TreasurePotential potential;
            if (model.TryGetPotential(selectPotentialId, out potential))
            {
                var config = potential.GetSkillConfig(potential.level);
                m_SkillIcon.SetSprite(config.IconName);
                m_SkillName.text = config.SkillName;
                m_SkillLevel.text = StringUtility.Contact("LV", potential.level);
                m_FightPower.text = StringUtility.Contact("+", config.FightPower);
 
                var isMax = potential.level >= potential.maxLevel;
                m_ContainerNext.gameObject.SetActive(!isMax);
 
                if (potential.level == 0)
                {
                    m_SkillDescNow.text = Language.Get("TreasurePotentialNowEffect", Language.Get("TreasurePotentialUnLearn"));
                }
                else
                {
                    m_SkillDescNow.text = Language.Get("TreasurePotentialNowEffect", config.Description);
                }
 
                if (!isMax)
                {
                    var nextConfig = potential.GetSkillConfig(potential.level + 1);
                    m_SkillDescNext.text = Language.Get("TreasurePotentialNextEffect", nextConfig.Description);
 
                    var preSkill = config.LearnSkillReq;
 
                    m_PreSkillCondition.gameObject.SetActive(preSkill != 0 && config.LearnSkillLV > 0);
                    if (preSkill != 0 && config.LearnSkillLV > 0)
                    {
                        TreasurePotential prePotential;
                        var satisfyLevel = false;
                        var preSkillLevel = 0;
                        if (model.TryGetPotential(preSkill, out prePotential))
                        {
                            preSkillLevel = prePotential.level;
                            satisfyLevel = preSkillLevel >= config.LearnSkillLV;
                        }
                        var preSkillConfig = SkillConfig.Get(preSkill);
                        var displayLevel = StringUtility.Contact(
                            UIHelper.AppendColor(satisfyLevel ? TextColType.Green : TextColType.Red, preSkillLevel.ToString())
                            , "/", config.LearnSkillLV);
                        m_PreSkillCondition.text = Language.Get("PotentialPreSkillCondition",
                            preSkillConfig.SkillName, displayLevel);
                    }
                }
 
                m_ContainerLevelUp.gameObject.SetActive(!isMax);
                m_ContainerMax.gameObject.SetActive(isMax);
                m_GetWay.gameObject.SetActive(!isMax);
 
                if (!isMax)
                {
                    var nextConfig = potential.GetSkillConfig(potential.level + 1);
                    m_Item.SetItem(nextConfig.ExAttr4, nextConfig.ExAttr5);
                }
            }
 
            var potentialLevel = 0;
            if (potential != null)
            {
                potentialLevel = potential.level;
            }
 
            var error = 0;
            bool satisfyLevelUp = model.TryLevelUpPotential(selectPotentialId, out error);
            m_LevelUp.gameObject.SetActive(satisfyLevelUp && potentialLevel > 0);
            m_Learn.gameObject.SetActive(satisfyLevelUp && potentialLevel == 0);
        }
 
        private void GetWay()
        {
            TreasurePotential potential;
            if (model.TryGetPotential(selectPotentialId, out potential))
            {
                var upConfig = potential.GetSkillConfig(potential.level + 1);
                ModelCenter.Instance.GetModel<GetItemPathModel>().SetChinItemModel(upConfig.ExAttr4);
            }
        }
 
        private void LevelUp()
        {
            var error = 0;
            if (model.TryLevelUpPotential(selectPotentialId, out error))
            {
                var pak = new C0304_tagCAddSkillPoint();
                pak.SkillID = (ushort)selectPotentialId;
                GameNetSystem.Instance.SendInfo(pak);
            }
            else
            {
                model.DisplayLevelUpError(error);
            }
        }
 
        private void RefreshItemCountEvent(PackType packType, int arg2, int itemId)
        {
            if (packType == PackType.Item && model.skillLevelUpItems.Contains(itemId))
            {
                Display();
            }
        }
 
    }
 
}