少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class HangUpWin : MonoBehaviour
    {
        #region 得到组件
        [SerializeField]
        private Text _hpPercentText;
        [SerializeField]
        private Slider _hpPercentSlider;
        [SerializeField]
        private Text _offlinePluginTimeText;
        [SerializeField]
        private Button _addOfflinePlugin;
 
        [SerializeField]
        private List<Toggle> _togglelist = new List<Toggle>();
 
        [SerializeField]
        Vector3 OnPos = new Vector3(18,1,0);
        [SerializeField]
        Vector3 OffPos = new Vector3(-18, 1, 0);
 
        #endregion
 
        GetItemPathModel _itemPathModel;
        GetItemPathModel itemPathModel
        {
            get { return _itemPathModel ?? (_itemPathModel = ModelCenter.Instance.GetModel<GetItemPathModel>()); }
        }
 
        private void Awake()
        {
            InitUI();
            _hpPercentSlider.onValueChanged.AddListener(OnSliderHpPrecent);
            _addOfflinePlugin.AddListener(ClickAddOfflinePlugin);
            
        }
        private void InitUI()
        {
            _hpPercentSlider.minValue = 1;
            _hpPercentSlider.maxValue = 99;
            _hpPercentSlider.value = HangUpSetModel.Instance.GetHpSet();
            _hpPercentText.text = _hpPercentSlider.value + "%";
            int i = 0;
            int length = _togglelist.Count;
            for(i = 0; i < length; i++)
            {
                int index = i;
                GameObject toggle = _togglelist[i].gameObject;
                _togglelist[i].isOn = HangUpSetModel.Instance.GetBool((HangUpAutoBoolType)i);
                OnSetSwitchImage(toggle,(HangUpAutoBoolType)i,_togglelist[i].isOn);
                _togglelist[i].onValueChanged.RemoveAllListeners();
                _togglelist[i].onValueChanged.AddListener((bool isOn)=> { OnClickSwitchSet(isOn,index,toggle); });
            }
 
        }
 
        private void OnEnable()
        {
            _offlinePluginTimeText.text = HangUpSetModel.Instance.GetOfflinePluginTimeStr();
        }
 
        private void OnSliderHpPrecent(float value)
        {
            HangUpSetModel.Instance.SetHpSet(Mathf.RoundToInt(value));
            _hpPercentText.text = Mathf.RoundToInt(value) + "%";
        }
 
        private void OnClickSwitchSet(bool isOn,int index,GameObject go)
        {
            HangUpSetModel.Instance.SetBoolSetStr((HangUpAutoBoolType)index,isOn);
            OnSetSwitchImage(go, (HangUpAutoBoolType)index,isOn);
        }
 
        private void OnSetSwitchImage(GameObject go,HangUpAutoBoolType type,bool isOpen)
        {
            switch (type)
            {
                case HangUpAutoBoolType.curFixedScreen:
                    ToggleTextCtrl(go,isOpen);
                    break;
                case HangUpAutoBoolType.curFollowScreen:
                    ToggleTextCtrl(go, isOpen);
                    break;
                case HangUpAutoBoolType.isAutoDrop:
                    MoveImage(go,isOpen);
                    break;
                case HangUpAutoBoolType.isAutoHangUp:
                    MoveImage(go, isOpen);
                    break;
                case HangUpAutoBoolType.isAutoBuyDrug:
                    MoveImage(go, isOpen);
                    break;
                case HangUpAutoBoolType.isAutoSell:
                    MoveImage(go, isOpen);
                    break;
                case HangUpAutoBoolType.isAutoDevour:
                    MoveImage(go, isOpen);
                    break;
                case HangUpAutoBoolType.isAutoReborn:
                    MoveImage(go, isOpen);
                    break;
            }
        }
 
        private void ToggleTextCtrl(GameObject go,bool isOpen)
        {
            Text bgText = go.transform.Find("Background_text").GetComponent<Text>();
            Text checkText = go.transform.Find("Checkmark_text").GetComponent<Text>();
            if(isOpen)
            {
                bgText.gameObject.SetActive(false);
                checkText.gameObject.SetActive(true);
            }
            else
            {
                bgText.gameObject.SetActive(true);
                checkText.gameObject.SetActive(false);
            }
        }
 
        private void MoveImage(GameObject go,bool isOpen)
        {
            RectTransform switchIcon = go.transform.Find("Image").GetComponent<RectTransform>();
            Text onText = go.transform.Find("ON").GetComponent<Text>();
            Text offText = go.transform.Find("Off").GetComponent<Text>();
            Image bgIcon = go.GetComponent<Image>();
            if (isOpen)
            {
                switchIcon.anchoredPosition3D = OnPos;
                onText.gameObject.SetActive(true);
                offText.gameObject.SetActive(false);
                bgIcon.SetSprite("SettingUpWin_NO");
            }
              
            else
            {
                switchIcon.anchoredPosition3D = OffPos;
                onText.gameObject.SetActive(false);
                offText.gameObject.SetActive(true);
                bgIcon.SetSprite("SettingUpWin_OFF");
            }
             
        }
 
 
        private void ClickAddOfflinePlugin()
        {
            itemPathModel.SetChinItemModel(952);
        }
 
    }
}