少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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using System;
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
 
namespace Snxxz.UI
{
    public class SetUp_BugWin : MonoBehaviour
    {
        [SerializeField] InputField inputTitle;
        [SerializeField] InputField inputContent;
        [SerializeField] Button putBtn;
        float coolTime = 0f;
 
        private void Awake()
        {
            putBtn.AddListener(ClickPutBtn);
        }
 
        private void OnEnable()
        {
            inputTitle.text = "";
            inputContent.text = "";
        }
 
        private void ClickPutBtn()
        {
            string title = inputTitle.text;
            string content = inputContent.text;
          
           if (string.IsNullOrEmpty(title))
            {
                ServerTipDetails.DisplayNormalTip(Language.Get("BugSubmit101"));
                return;
            }
 
            if (string.IsNullOrEmpty(content))
            {
                ServerTipDetails.DisplayNormalTip(Language.Get("BugSubmit102"));
                return;
            }
 
            ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"),Language.Get("BugSubmit103"),
                (bool isOk)=>
                {
                    if(isOk)
                    {
                        if(coolTime <= 0)
                        {
                            OperationLogCollect.Instance.BugReport(title, content);
                            SysNotifyMgr.Instance.ShowTip("BUGSubmit");
                            coolTime = 60;
                            StartCoroutine(SubmitCoolTime());
                        }
                        else
                        {
                            SysNotifyMgr.Instance.ShowTip("BUGSubmitCoolTime");
                        }
                      
                    }
                });
        }
 
        IEnumerator SubmitCoolTime()
        {
            while(true)
            {
                coolTime -= 1;
                if(coolTime <= 0)
                {
                    break;
                }
                yield return new WaitForSeconds(1);
            }
          
        }
 
    }
}