//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Friday, October 27, 2017
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI {
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public class SettingUpWin : Window
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{
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[SerializeField]
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private Button _leftBtn;
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[SerializeField]
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private Button _rightBtn;
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[SerializeField]
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private Button _closeBtn;
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[SerializeField]
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private List<GameObject> allSetWinlist = new List<GameObject>();
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[SerializeField]
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private FunctionButton hangUpTitle; //挂机设置
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[SerializeField]
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private FunctionButton systemTitle; //系统设置
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[SerializeField]
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private FunctionButton privateTitle; //私人提醒
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[SerializeField]
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private FunctionButton chatTitle; //聊天设置
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[SerializeField]
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private FunctionButton bugTitle; //Bug设置
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[SerializeField]
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private FunctionButtonGroup _funcBtnGroup;
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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hangUpTitle.onClick.AddListener(() => { OnClickHangUpTitle(); });
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systemTitle.onClick.AddListener(() => { OnClickSystemTitle(); });
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privateTitle.onClick.AddListener(() => { OnClickPrivateTitle(); });
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chatTitle.onClick.AddListener(() => { OnClickChatTitle(); });
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bugTitle.AddListener(OnClickBugTitle);
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_leftBtn.onClick.AddListener(OnClickLeftBtn);
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_rightBtn.onClick.AddListener(OnClickRightBtn);
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_closeBtn.onClick.AddListener(CloseWin);
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}
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protected override void OnPreOpen()
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{
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}
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protected override void OnActived()
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{
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base.OnActived();
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_funcBtnGroup.TriggerByOrder(functionOrder);
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}
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protected override void OnAfterOpen()
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{
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transform.SetAsLastSibling();
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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if (!WindowJumpMgr.Instance.IsJumpState)
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{
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WindowCenter.Instance.Open<MainInterfaceWin>();
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}
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}
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#endregion
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private void OnSetShowTips(int order)
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{
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int i = 0;
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int length = allSetWinlist.Count;
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switch(order)
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{
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case 0:
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for (i = 0; i < length; i++)
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{
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if (i == 0)
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allSetWinlist[i].SetActive(true);
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else
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allSetWinlist[i].SetActive(false);
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}
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break;
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case 1:
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for (i = 0; i < length; i++)
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{
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if (i == 1)
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allSetWinlist[i].SetActive(true);
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else
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allSetWinlist[i].SetActive(false);
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}
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break;
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case 2:
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for (i = 0; i < length; i++)
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{
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if (i == 4)
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allSetWinlist[i].SetActive(true);
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else
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allSetWinlist[i].SetActive(false);
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}
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break;
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case 3:
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for (i = 0; i < length; i++)
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{
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if (i == 2)
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allSetWinlist[i].SetActive(true);
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else
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allSetWinlist[i].SetActive(false);
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}
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break;
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case 4:
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for (i = 0; i < length; i++)
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{
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if (i == 3)
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allSetWinlist[i].SetActive(true);
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else
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allSetWinlist[i].SetActive(false);
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}
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break;
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}
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}
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private void OnClickRightBtn()
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{
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_funcBtnGroup.TriggerNext();
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}
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private void OnClickLeftBtn()
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{
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_funcBtnGroup.TriggerLast();
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}
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private void OnClickBugTitle()
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{
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functionOrder = bugTitle.order;
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OnSetShowTips(bugTitle.order);
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}
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private void OnClickChatTitle()
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{
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functionOrder = chatTitle.order;
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OnSetShowTips(chatTitle.order);
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}
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private void OnClickPrivateTitle()
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{
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functionOrder = privateTitle.order;
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OnSetShowTips(privateTitle.order);
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}
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private void OnClickSystemTitle()
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{
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functionOrder = systemTitle.order;
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OnSetShowTips(systemTitle.order);
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}
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private void OnClickHangUpTitle()
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{
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functionOrder = hangUpTitle.order;
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OnSetShowTips(hangUpTitle.order);
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}
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private void CloseWin()
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{
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CloseImmediately();
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}
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}
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}
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