少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, December 02, 2017
//--------------------------------------------------------
 
using Snxxz.UI;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class PromoteDetailsWin : Window
    {
        [SerializeField] ScrollerController scrollerController;
 
        RolePromoteModel m_Model;
        RolePromoteModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<RolePromoteModel>());
            }
        }
 
        TreasureModel treasureModel
        {
            get { return ModelCenter.Instance.GetModel<TreasureModel>(); }
        }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
        protected override void OnPreOpen()
        {
            ShowPromoteDetail();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void ShowPromoteDetail()
        {
            scrollerController.Refresh();
            for (int i = 0; i < (int)RolePromoteModel.PromoteDetailType.max; i++)
            {
                if (model.GetPromoteDetailShow((RolePromoteModel.PromoteDetailType)i))
                {
                    scrollerController.AddCell(ScrollerDataType.Header, i, OnDetailClick);
                }
            }
            scrollerController.Restart();
        }
 
        private void OnDetailClick(CellView cell)
        {
            switch ((RolePromoteModel.PromoteDetailType)cell.index)
            {
                case RolePromoteModel.PromoteDetailType.BetterEquip:
                    WindowCenter.Instance.Open<KnapSackWin>();
                    break;
                case RolePromoteModel.PromoteDetailType.AddPoint:
                    WindowCenter.Instance.Open<RolePanel>(false, 2);
                    break;
                case RolePromoteModel.PromoteDetailType.EquipStrength:
                    //WindowCenter.Instance.Open<EquipReinforceWin>();
                    break;
                case RolePromoteModel.PromoteDetailType.Mount:
                    WindowCenter.Instance.Open<PetWin>(false, 1);
                    break;
                case RolePromoteModel.PromoteDetailType.Pet:
                    WindowCenter.Instance.Open<PetWin>();
                    break;
                case RolePromoteModel.PromoteDetailType.RuneMosaic:
                    WindowCenter.Instance.Open<RunePanel>();
                    break;
                case RolePromoteModel.PromoteDetailType.GodWeapon:
                    WindowCenter.Instance.Open<RolePanel>(false, 1);
                    break;
                case RolePromoteModel.PromoteDetailType.TreasurePotential:
                    break;
                case RolePromoteModel.PromoteDetailType.RolePromote:
                    WindowCenter.Instance.Open<RolePromoteWin>();
                    break;
                case RolePromoteModel.PromoteDetailType.Wash:
                    //WindowCenter.Instance.Open<EquipReinforceWin>(false, 3);
                    break;
                case RolePromoteModel.PromoteDetailType.FairyHeart:
                    WindowCenter.Instance.Open<MethodToWin>();
                    break;
                case RolePromoteModel.PromoteDetailType.Gem:
                    //WindowCenter.Instance.Open<EquipReinforceWin>(false, 1);
                    break;
                case RolePromoteModel.PromoteDetailType.BlastFurnace:
                    WindowCenter.Instance.Open<BlastFurnaceWin>(false, 1);
                    break;
            }
            CloseClick();
        }
    }
}