少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, July 10, 2018
//--------------------------------------------------------
using System;
using System.Collections.Generic;
 
using Snxxz.UI;
using System.Linq;
//极品白拿
public class NeedForWhiteClass
{
    public int ID;//ID
    public int NeedMoney;//需要仙玉
    public int ReturnTime;//返还时间(S)
    public string Name;//礼包名
    public int Day;//返还天数
    public float AddPower;//提升的战力
    public NeedForWhiteModel.NeedForWhiteItem AwardItem;//奖励信息
 
}
public class BuySateClass
{
    public  int receive;//领奖信息0-未购买,1-已领取,其他time值-购买时间
    public DateTime dateTime;
}
 
[XLua.LuaCallCSharp]
    public class NeedForWhiteModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
{
    public Dictionary<int, NeedForWhiteClass> NeedForWhiteDic = new Dictionary<int, NeedForWhiteClass>();
    public Dictionary<int, BuySateClass> BuySate = new Dictionary<int, BuySateClass>();//领奖信息0-未购买,1-已领取,其他time值-购买时间
    public int FreeGoodsOpenTimeS = 0;//总时间
    public int OpenTimeS = 0;//活动开始的时间
    public DateTime DateTime_S;
    public event Action UpdateNeedForWhiteEvent;
    public override void Init()
    {
        return;
        var FreeGoodsOpenTime = FuncConfigConfig.Get("FreeGoodsOpenTime");
        FreeGoodsOpenTimeS = int.Parse(FreeGoodsOpenTime.Numerical1);
       
        Assignment();
    }
    public override void UnInit()
    {
 
    }
    public void OnBeforePlayerDataInitialize()
    {
 
    }
 
    public void OnPlayerLoginOk()
    {
        return;
        DateTime_S = DateTime.Now;
    }
 
    public void Assignment()
    {
        var FreeGood = FreeGoodsConfig.GetValues();
        if (NeedForWhiteDic.Count > 0)
        {
            return;
        }
        foreach (var Value in FreeGood)
        {
            var NeedForWhite = new NeedForWhiteClass();
            NeedForWhite.ID = Value.ID;
            NeedForWhite.NeedMoney = Value.NeedMoney;
            NeedForWhite.ReturnTime = Value.ReturnTime;
            NeedForWhite.Name = Value.Name;
            NeedForWhite.Day = Value.Day;
            NeedForWhite.AddPower = Value.AddPower;
            var awardItem = new NeedForWhiteItem();
            var _jsonData = LitJson.JsonMapper.ToObject(Value.AwardItem);
            foreach (string key in _jsonData.Keys)
            {
                var _job = int.Parse(key);
                var _itemArray = LitJson.JsonMapper.ToObject<int[][]>(_jsonData[key].ToJson());
                for (int j = 0; j < _itemArray.Length; j++)
                {
                    awardItem.Add(_job, new Item(_itemArray[j][0], _itemArray[j][1]));
                }
            }
            NeedForWhite.AwardItem = awardItem;
            NeedForWhiteDic.Add(Value.ID, NeedForWhite);
        }
    }
 
    public class NeedForWhiteItem
    {
        private Dictionary<int, List<Item>> m_AwardDict = new Dictionary<int, List<Item>>();
 
        public List<Item> GetAwardItem(int _job)
        {
            List<Item> _items = null;
            m_AwardDict.TryGetValue(_job, out _items);
            return _items;
        }
        public void Add(int _job, Item _item)
        {
            List<Item> _list = null;
            if (!m_AwardDict.TryGetValue(_job, out _list))
            {
                _list = new List<Item>();
                m_AwardDict.Add(_job, _list);
            }
            _list.Add(_item);
        }
    }
 
    public void FreeGoodsInfo(HA318_tagMCFreeGoodsInfo Info)
    {
        return;
        TimeSpan ts = DateTime.Now - TimeUtility.GetTime(Info.OpenTime);
        OpenTimeS = (int)ts.TotalSeconds;
        if (Info.Count > 0)
        {
            for (int i = 0; i < Info.Count; i++)
            {
                var Id = (Info.FreeGoodsList[i].ID);
                var buyState = (Info.FreeGoodsList[i].BuyState);
                if (BuySate.ContainsKey(Id))
                {
                    if (buyState != 0 && buyState != 1)
                    {
                        TimeSpan ts1 = DateTime.Now - TimeUtility.GetTime(buyState);
                        int _second = ts1.Seconds;
                        BuySate[Id].receive = _second;                        
                    }
                    else
                    {
                        BuySate[Id].receive = (int)buyState;
                    }
                    BuySate[Id].dateTime = DateTime.Now;
                }
                else
                {
                    if (buyState != 0 && buyState != 1)
                    {
                        TimeSpan ts1 = DateTime.Now - TimeUtility.GetTime(buyState);
                        int _second = ts1.Seconds;
                        var buySateClass = new BuySateClass();
                        buySateClass.receive = _second;
                        buySateClass.dateTime = DateTime.Now;
                        BuySate.Add(Id, buySateClass);
                    }
                    else
                    {
                        var buySateClass = new BuySateClass();
                        buySateClass.receive = (int)buyState;
                        buySateClass.dateTime = DateTime.Now;
                        BuySate.Add(Id, buySateClass);
                    }
                }
            }
        }
        if (UpdateNeedForWhiteEvent != null)
        {
            UpdateNeedForWhiteEvent();
        }
    }
 
    public void BuyReceive(int ID)
    {
        var SendInfo = new CA504_tagCMPlayerGetReward();
        SendInfo.RewardType = 10;
        SendInfo.DataEx = (uint)ID;
        GameNetSystem.Instance.SendInfo(SendInfo);
    }
}