少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, July 10, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//极品白拿
namespace Snxxz.UI
{
 
    public class NeedForWhiteWin : Window
    {
 
        [SerializeField] Button m_CloseButton;
        [SerializeField] Text m_TimeLeft_text;
        [SerializeField] NeedForWhiteInvestment m_Investment_One;
        [SerializeField] NeedForWhiteInvestment m_Investment_Two;
        [SerializeField] NeedForWhiteInvestment m_Investment_Three;
        #region Built-in
        NeedForWhiteModel m_NeedForWhiteModel;
        NeedForWhiteModel needForWhiteModel { get { return m_NeedForWhiteModel ?? (m_NeedForWhiteModel = ModelCenter.Instance.GetModel<NeedForWhiteModel>()); } }
        private bool IsOver = false;
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_CloseButton.AddListener(() =>
          {
              Close();
              WindowCenter.Instance.Open<MainInterfaceWin>();
          });
        }
 
        protected override void OnPreOpen()
        {
            needForWhiteModel.UpdateNeedForWhiteEvent += UpdateNeedForWhiteEvent;
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent;
            SetNeedForWhiteID();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
            needForWhiteModel.UpdateNeedForWhiteEvent -= UpdateNeedForWhiteEvent;
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshInfoEvent;
        }
 
        private void PlayerDataRefreshInfoEvent(PlayerDataType obj)
        {
            if (obj == PlayerDataType.Gold)
            {
                SetNeedForWhiteID();
            }
        }
 
        private void UpdateNeedForWhiteEvent()
        {
            SetNeedForWhiteID();
        }
 
        protected override void LateUpdate()
        {
            TimeSpan ts = (DateTime.Now - needForWhiteModel.DateTime_S);
            int second = (int)ts.TotalSeconds + needForWhiteModel.OpenTimeS;
            if (needForWhiteModel.FreeGoodsOpenTimeS - second > 0)
            {
                TimeLeftSecond(needForWhiteModel.FreeGoodsOpenTimeS - second);
                IsOver = true;
            }
            else
            {
                m_TimeLeft_text.text = Language.Get("Is_over");
                if (IsOver)
                {
                    IsOver = false;
                    SetNeedForWhiteID();
                }
            }
        }
 
        private void TimeLeftSecond(int second)
        {
            string timeString = string.Empty;
            TimeSpan ts = new TimeSpan(second * TimeSpan.TicksPerSecond);
            int Day = (int)ts.TotalDays;
            int hour = (int)ts.TotalHours % 24;
            int minute = (int)ts.TotalMinutes % 60;
            int _second = (int)ts.TotalSeconds % 60;
            if (ts.TotalDays > 0)//天
            {
                timeString = Day + Language.Get("L1074") + hour + Language.Get("Hour") + minute + Language.Get("Minute") + _second + Language.Get("RealmWin_Bewrite_35");
            }
            else if (ts.TotalHours > 0)//时
            {
                timeString = 0 + Language.Get("L1074") + hour + Language.Get("Hour") + minute + Language.Get("Minute") + _second + Language.Get("RealmWin_Bewrite_35");
            }
            else if (ts.TotalMinutes > 0)//分
            {
                timeString = 0 + Language.Get("L1074") + 0 + Language.Get("Hour") + minute + Language.Get("Minute") + _second + Language.Get("RealmWin_Bewrite_35");
            }
            else//秒
            {
                timeString = 0 + Language.Get("L1074") + 0 + Language.Get("Hour") + 0 + Language.Get("Minute") + _second + Language.Get("RealmWin_Bewrite_35");
            }
            m_TimeLeft_text.text = string.Format(Language.Get("Time_Left"), timeString);
        }
        private void SetNeedForWhiteID()
        {
            foreach (var key in needForWhiteModel.NeedForWhiteDic.Keys)
            {
                switch (key)
                {
                    case 1:
                        m_Investment_One.GetId(1);
                        break;
                    case 2:
                        m_Investment_Two.GetId(2);
                        break;
                    case 3:
                        m_Investment_Three.GetId(3);
                        break;
                    default:
                        break;
                }
            }
        }
        #endregion
 
    }
 
}