//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, June 28, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class SupremeRechargeWin : Window
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{
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[SerializeField] Text m_MoneyCount;
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[SerializeField] Text m_GainJade;
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[SerializeField] Button m_RechargeBtn;
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[SerializeField] RectTransform m_ContainerAdd;
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[SerializeField] Image m_FirstRechargeSign;
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[SerializeField] Text m_AddValue;
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VipModel model { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_RechargeBtn.onClick.AddListener(OnRechargeBtn);
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}
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protected override void OnPreOpen()
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{
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model.rechargeCountEvent += RechargeCountEvent;
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Display();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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model.rechargeCountEvent -= RechargeCountEvent;
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void RechargeCountEvent(int obj)
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{
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Display();
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}
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private void OnRechargeBtn()
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{
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var list = model.GetCTGConfigs(VersionConfig.Get().appId);
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var _specialIndex = list.FindIndex((x) =>
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{
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var config = CTGConfig.Get(x);
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return config != null && config.PayType == 3;
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});
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if (_specialIndex != -1)
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{
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model.CTG(list[_specialIndex]);
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}
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}
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void Display()
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{
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var list = model.GetCTGConfigs(VersionConfig.Get().appId);
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var _specialIndex = list.FindIndex((x) =>
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{
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var config = CTGConfig.Get(x);
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return config != null && config.PayType == 3;
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});
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if (_specialIndex != -1)
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{
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var config = CTGConfig.Get(list[_specialIndex]);
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m_MoneyCount.text = Language.Get("PayMoneyNum", model.GetPayRmb(config.RecordID));
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m_GainJade.text = config.GainGold.ToString();
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bool _firstRecharge = true;
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VipModel.RechargeCount _rechargeCount;
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if (model.TryGetRechargeCount(config.RecordID, out _rechargeCount))
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{
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if (_rechargeCount.totalCount > 0)
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{
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_firstRecharge = false;
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}
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}
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m_ContainerAdd.gameObject.SetActive((_firstRecharge && config.FirstGoldPaperPrize > 0)
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|| config.GainGoldPaper > 0);
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m_FirstRechargeSign.gameObject.SetActive(false);
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if (_firstRecharge && config.FirstGoldPaperPrize > 0)
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{
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m_AddValue.text = config.FirstGoldPaperPrize.ToString();
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m_FirstRechargeSign.gameObject.SetActive(true);
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}
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else if (config.GainGoldPaper > 0)
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{
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m_AddValue.text = config.GainGoldPaper.ToString();
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}
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}
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}
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}
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}
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