少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 f1f2599ba0e6b64358ffef7ae5c9f9af3ed8b8b4
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using System;
using UnityEngine;
 
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    public class MultipleRealmPointModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
    {
        public Redpoint multipleRed = new Redpoint(MainRedDot.REDPOINT_OPENSERVER, 20908);
        public string LocalRecord_Key;
        bool isNewDay = false;
        bool openNotify = false;
 
        public event Action<int> onStateUpate;
 
        public override void Init()
        {
            OpenServerActivityCenter.Instance.Register(8, this);
            //StageLoad.Instance.onStageLoadFinish += CheckReconnect;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            alreadyRealmPoint = 0;
            isNewDay = false;
        }
 
        public void OnAfterPlayerDataInitialize()
        {
 
        }
 
        public void OnPlayerLoginOk()
        {
            openNotify = false;
            LocalRecord_Key = StringUtility.Contact("MultipleRealmRecord", PlayerDatas.Instance.baseData.PlayerID);
            GlobalTimeEvent.Instance.secondEvent -= SecondEvent;
            GlobalTimeEvent.Instance.secondEvent += SecondEvent;
            CheckShowRed();
        }
 
        public override void UnInit()
        {
            StageLoad.Instance.onStageLoadFinish -= CheckReconnect;
        }
 
        public bool IsOpen
        {
            get
            {
                OperationBase operation;
                OperationTimeHepler.Instance.TryGetOperationTime(Operation.MultipRealmPoint, out operation);
                return operation != null && (operation as OperationMultipleRealmPoint).InActiveTime(TimeUtility.ServerNow);
            }
        }
 
        public bool priorityOpen
        {
            get
            {
                return multipleRed.state == RedPointState.Simple;
            }
        }
 
        public bool IsAdvance
        {
            get
            {
                return OperationTimeHepler.Instance.SatisfyAdvanceCondition(Operation.MultipRealmPoint);
            }
        }
 
        public event Action UpdateRealmPointEvent;
        public int alreadyRealmPoint { get; private set; }
        public void SetAlreadyRealmPoint(int point)
        {
            alreadyRealmPoint = point;
            if(UpdateRealmPointEvent != null)
            {
                UpdateRealmPointEvent();
            }
        }
 
        private void CheckReconnect()
        {
            if (!(StageLoad.Instance.stageType == Stage.E_StageType.Dungeon))
            {
                CheckShowRed();
            }
        }
 
        private void SecondEvent()
        {
            if (IsOpen && !openNotify)
            {
                openNotify = true;
                CheckShowRed();
                if (onStateUpate != null)
                {
                    onStateUpate(8);
                }
            }
            else if (!IsOpen && openNotify)
            {
                openNotify = false;
                CheckShowRed();
                if (onStateUpate != null)
                {
                    onStateUpate(8);
                }
            }
        }
 
        public void CheckShowRed(bool isClick = false)
        {
            if (!IsOpen) return;
 
            if(!isNewDay)
            {
              
                if (!PlayerPrefs.HasKey(LocalRecord_Key))
                {
                    LocalSave.SetInt(LocalRecord_Key, TimeUtility.ServerNow.Day);
                    isNewDay = true;
                }
                else
                {
                    if (TimeUtility.ServerNow.Day != LocalSave.GetInt(LocalRecord_Key))
                    {
                        isNewDay = true;
                        LocalSave.SetInt(LocalRecord_Key, TimeUtility.ServerNow.Day);
                    }
                }
            }
             
            if(!isClick)
            {
                if (IsOpen && isNewDay)
                {
                    multipleRed.state = RedPointState.Simple;
                }
                else
                {
                    multipleRed.state = RedPointState.None;
                }
            }
            else
            {
                multipleRed.state = RedPointState.None;
            }
           
        }
    }
}