少年修仙传客户端代码仓库
hch
2023-06-14 f23c81d21c9cc4c9f06e8bed3ebb7ddbe7e15ac3
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
 
 
public class DropItemTrace : MonoBehaviour
{
    GActor m_Target;
    Vector3 offset;
    Vector3 refVelocity;
 
    float speed = 7f;
    float timer = 0f;
    Action onReach;
 
    SFXController m_Effect;
 
    public void Trace(GActor _actor, Vector3 _offset, Action _onReach)
    {
        m_Target = _actor;
        offset = _offset;
        refVelocity = Vector3.zero;
        onReach = _onReach;
        timer = 0f;
        if (m_Effect == null)
        {
            m_Effect = SFXPlayUtility.Instance.Play(1999, this.transform);
        }
    }
 
    private void LateUpdate()
    {
        timer += Time.deltaTime;
 
        if (m_Target == null || Vector3.Distance(this.transform.position, m_Target.Pos + offset) < 0.3f)
        {
            if (m_Effect != null)
            {
                SFXPlayUtility.Instance.Release(m_Effect);
                m_Effect = null;
            }
 
            m_Target = null;
            if (onReach != null)
            {
                onReach();
                onReach = null;
            }
        }
        else
        {
            speed = Mathf.Clamp(2 + timer * 4f, 2f, 7f);
            var targetPosition = m_Target.Pos + offset;
            var deltaPosition = (targetPosition - this.transform.position).normalized * speed * Time.deltaTime;
 
            this.transform.position += deltaPosition;
        }
 
    }
 
 
 
}