少年修仙传客户端代码仓库
hch
2023-06-14 f23c81d21c9cc4c9f06e8bed3ebb7ddbe7e15ac3
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, March 12, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class TipBasePropertyWidget : MonoBehaviour
    {
        [SerializeField] Text m_PropertyBehaviour;
 
        public void Display(ItemTipUtility.BaseProperty data)
        {
            var attack = Int3.zero;
            var normalProperties = new List<Int3>();
            foreach (var item in data.baseProperties)
            {
                switch ((PropertyType)item.x)
                {
                    case PropertyType.MinAtk:
                    case PropertyType.PetMinAtk:
                        attack.x = item.y;
                        break;
                    case PropertyType.MaxAtk:
                    case PropertyType.PetMaxAtk:
                        attack.y = item.y;
                        break;
                    default:
                        normalProperties.Add(new Int3(item.x, item.y));
                        break;
                }
            }
 
            if (data.star > 0)
            {
                foreach (var item in data.starProperties)
                {
                    switch ((PropertyType)item.x)
                    {
                        case PropertyType.ATK:
                            attack.z = item.y;
                            break;
                        default:
                            var index = normalProperties.FindIndex(x => { return x.x == item.x; });
                            if (index != -1)
                            {
                                var property = normalProperties[index];
                                normalProperties[index] = new Int3(property.x, property.y, item.y);
                            }
                            break;
                    }
                }
            }
 
            var count = attack != Int3.zero ? 1 + normalProperties.Count : normalProperties.Count;
            var lines = new string[count];
            var lineIndex = 0;
            if (attack != Int3.zero)
            {
                var config = PlayerPropertyConfig.Get((int)PropertyType.ATK);
                var name = config.Name;
                if (attack.z > 0)
                {
                    var starValue = PlayerPropertyConfig.GetValueDescription((int)PropertyType.ATK, attack.z);
                    var starDescription = UIHelper.AppendColor(TextColType.Green, Language.Get("EquipStar15", data.star, starValue));
                    lines[lineIndex++] = string.Format("{0}: {1}-{2}{3}", name, attack.x, attack.y, starDescription);
                }
                else
                {
                    lines[lineIndex++] = string.Format("{0}: {1}-{2}", name, attack.x, attack.y);
                }
            }
 
            foreach (var property in normalProperties)
            {
                var config = PlayerPropertyConfig.Get(property.x);
                var name = config.Name;
                if (property.z > 0)
                {
                    var starValue = PlayerPropertyConfig.GetValueDescription(property.x, property.z);
                    var starDescription = UIHelper.AppendColor(TextColType.Green, Language.Get("EquipStar15", data.star, starValue));
                    lines[lineIndex++] = string.Format("{0}: {1}{2}", name, PlayerPropertyConfig.GetValueDescription(property.x, property.y), starDescription);
                }
                else
                {
                    lines[lineIndex++] = string.Format("{0}: {1}", name, PlayerPropertyConfig.GetValueDescription(property.x, property.y));
                }
            }
 
            m_PropertyBehaviour.text = string.Join("\r\n", lines);
        }
 
    }
 
}