少年修仙传客户端代码仓库
hch
2023-06-14 f23c81d21c9cc4c9f06e8bed3ebb7ddbe7e15ac3
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, September 05, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
 
namespace Snxxz.UI
{
 
    public class SelectRoleWin : Window
    {
        [SerializeField] Text m_PlayerName;
        [SerializeField] Text m_PlayerLevel;
 
        [SerializeField] Button m_Begin;
        [SerializeField] Button m_Back;
 
        [SerializeField] Image m_JobName;
 
        [SerializeField] Image m_SpiritRadar;
        [SerializeField] SpiritButton[] m_SpiritButtons;
 
        LoginModel model { get { return ModelCenter.Instance.GetModel<LoginModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Begin.onClick.AddListener(BeginBtn);
            m_Back.onClick.AddListener(BackToLogin);
 
            m_SpiritButtons[0].SetListener(() =>
            {
                DisplaySpiritRadar(1);
                SelectSpiritButton(1);
            });
 
            m_SpiritButtons[1].SetListener(() =>
            {
                DisplaySpiritRadar(2);
                SelectSpiritButton(2);
            });
 
            m_SpiritButtons[2].SetListener(() =>
            {
                DisplaySpiritRadar(3);
                SelectSpiritButton(3);
            });
        }
 
        private void BackToLogin()
        {
            GameNetSystem.Instance.LoginOut();
        }
 
        protected override void OnPreOpen()
        {
            InitInfo();
        }
 
        protected override void OnAfterOpen()
        {
            if (VersionConfig.Get().versionAuthority == VersionAuthority.InterTest && VersionConfig.Get().banHao == "test")
                BeginBtn();
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void BeginBtn()
        {
            if (GameNetSystem.Instance.netState == GameNetSystem.NetState.Connected)
            {
                return;
            }
 
            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                ConfirmCancel.ShowPopConfirm(
                    Language.Get("Mail101"),
                    Language.Get("L1116")
                    );
 
                NetLinkWin.Hide();
                return;
            }
            if ((PlayerDatas.Instance.loginInfo.ExAttr17 & (1 << 4)) > 0)
            {
                SysNotifyMgr.Instance.ShowTip("LockRole");
                return;
            }
            LoadingWin.targetMapResId = 2;
            WindowCenter.Instance.Open<LoadingWin>();
            model.EnterWorld(2);
        }
 
        private void InitInfo()
        {
            if (PlayerDatas.Instance.loginInfo == null)
            {
                return;
            }
 
            m_PlayerName.text = PlayerDatas.Instance.loginInfo.PlayerName.ToString();//玩家昵称
            m_PlayerLevel.text = Language.Get("Z1024", PlayerDatas.Instance.loginInfo.LV);//玩家等级
            var config = CreateRoleConfig.Get(PlayerDatas.Instance.loginInfo.Job);
            m_JobName.SetSprite(config.jobName);
 
            InitSpiritButtons(PlayerDatas.Instance.loginInfo.Job);
            int selectint = InitSelectIndexByData();
            SelectSpiritButton(selectint);
            DisplaySpiritRadar(selectint);
 
            new SelectRoleProcessor().Show();
        }
 
        private int InitSelectIndexByData()
        {
            uint maxLG = PlayerDatas.Instance.loginInfo.ExAttr16;
            if (PlayerDatas.Instance.loginInfo.Job == 1)
            {
                switch (maxLG)
                {
                    case 201:
                    case 203:
                    case 204:
                        return 1;
                    case 202:
                        return 2;
                    case 205:
                        return 3;
                }
            }
            else
            {
                switch (maxLG)
                {
                    case 201:
                    case 202:
                    case 205:
                        return 1;
                    case 204:
                        return 2;
                    case 203:
                        return 3;
                }
            }
            return 1;
        }
 
 
 
        private void InitSpiritButtons(int job)
        {
            var config = CreateRoleConfig.Get(job);
            for (int i = 1; i <= 3; i++)
            {
                m_SpiritButtons[i - 1].Init(config.spiritSelectedIcons[i - 1], config.spiritUnSelectedIcons[i - 1]);
            }
        }
 
        private void SelectSpiritButton(int index)
        {
            if (index < 1 || index > 3)
            {
                return;
            }
 
            for (int i = 1; i <= 3; i++)
            {
                m_SpiritButtons[i - 1].SetSelected(i == index);
            }
        }
 
        private void DisplaySpiritRadar(int index)
        {
            if (index < 1 || index > 3)
            {
                return;
            }
 
            var config = CreateRoleConfig.Get(PlayerDatas.Instance.loginInfo.Job);
            m_SpiritRadar.SetSprite(config.spiritRadars[index - 1]);
        }
 
        [System.Serializable]
        public struct SpiritButton
        {
            public Button button;
            public Image selectedImgae;
            public Image unSelectedImage;
            public GameObject unSelectedImageFrame;
 
            public void Init(string selectIconKey, string unSelectIconKey)
            {
                selectedImgae.SetSprite(selectIconKey);
                unSelectedImage.SetSprite(unSelectIconKey);
            }
 
            public void SetListener(UnityAction action)
            {
                button.SetListener(action);
            }
 
            public void SetSelected(bool isSelected)
            {
                selectedImgae.SetActive(isSelected);
                unSelectedImage.SetActive(!isSelected);
                unSelectedImageFrame.SetActive(!isSelected);
            }
 
        }
 
    }
 
 
}