少年修仙传客户端代码仓库
hch
2023-06-14 f23c81d21c9cc4c9f06e8bed3ebb7ddbe7e15ac3
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Snxxz.UI
{
    //修改成控制多个活动模块,如精彩活动模板1,精彩活动模板2
 
    public class OpenServerActivityCenter : Singleton<OpenServerActivityCenter>
    {
        public event Action openServerActivityStateChange;
 
        //{活动模板:{活动ID:活动接口}}
        Dictionary<int, Dictionary<int, IOpenServerActivity>> GameServerActivitys = new Dictionary<int, Dictionary<int, IOpenServerActivity>>();
 
        public int selectFuncOrder = -1;
 
        public enum ActivityType
        {
            AT_JCHD = 0,    //精彩活动
            AT_JRZF,    //节日祝福
            AT_HFHD,    //合服活动
            AT_Activity1,   //预备活动1
            AT_Activity2,   //预备活动2
            AT_Activity3,   //预备活动3
            //后续IL开发添加预设
            default1,
            default2,
            default3,
            default4,
            default5,
            default6,
            default7,
            default8,
            default9,
            default10,
        }
 
        public OpenServerActivityCenter()
        {
            TimeUtility.OnServerOpenDayRefresh += OnServerOpenDayRefresh;
        }
 
        public void Register(int funcOrder, IOpenServerActivity activity, int activityType = (int)ActivityType.AT_JCHD)
        {
            if (!GameServerActivitys.ContainsKey(activityType))
            {
                GameServerActivitys.Add(activityType, new Dictionary<int, IOpenServerActivity>());
            }
 
            var openServerActivitys = GameServerActivitys[activityType];
            if (!openServerActivitys.ContainsKey(funcOrder))
            {
                openServerActivitys.Add(funcOrder, activity);
                activity.onStateUpdate += OnStateUpdate;
            }
        }
 
        private void OnStateUpdate(int _order)
        {
            if (openServerActivityStateChange != null)
            {
                openServerActivityStateChange();
            }
        }
 
        private void OnServerOpenDayRefresh()
        {
            if (openServerActivityStateChange != null)
            {
                openServerActivityStateChange();
            }
        }
 
        public bool IsAnyActivityOpen(out int _functionOrder, int activityType = (int)ActivityType.AT_JCHD)
        {
            if (!GameServerActivitys.ContainsKey(activityType))
            {
                GameServerActivitys.Add(activityType, new Dictionary<int, IOpenServerActivity>());
            }
 
            var openServerActivitys = GameServerActivitys[activityType];
            _functionOrder = 0;
            foreach (var _order in openServerActivitys.Keys)
            {
                if (openServerActivitys[_order].IsOpen || openServerActivitys[_order].IsAdvance)
                {
                    _functionOrder = _order;
                    return true;
                }
            }
            return false;
        }
 
        public bool IsActivityOpen(int _funcOrder, int activityType = (int)ActivityType.AT_JCHD)
        {
            if (!GameServerActivitys.ContainsKey(activityType))
            {
                GameServerActivitys.Add(activityType, new Dictionary<int, IOpenServerActivity>());
            }
 
            var openServerActivitys = GameServerActivitys[activityType];
            if (openServerActivitys.ContainsKey(_funcOrder))
            {
                return openServerActivitys[_funcOrder].IsOpen || openServerActivitys[_funcOrder].IsAdvance;
            }
            return false;
        }
 
        public bool IsPriorityOpenOpen(int _funcOrder, int activityType = (int)ActivityType.AT_JCHD)
        {
            if (!GameServerActivitys.ContainsKey(activityType))
            {
                GameServerActivitys.Add(activityType, new Dictionary<int, IOpenServerActivity>());
            }
 
            var openServerActivitys = GameServerActivitys[activityType];
            if (openServerActivitys.ContainsKey(_funcOrder))
            {
                return openServerActivitys[_funcOrder].priorityOpen;
            }
            return false;
        }
 
 
        public bool ExistChildBookmark(int _funcOrder)
        {
            switch (_funcOrder)
            {
                case 0:
                case 2:
                case 19:
                case 22:
                    return true;
                default:
                    var config = OpenServerActivityConfig.Get(_funcOrder);
                    if (config != null)
                    {
                        return config.childTypes.Length > 0;
                    }
                    return false;
            }
        }
 
 
        public int[] GetChildTypes(int _funcOrder)
        {
            var config = OpenServerActivityConfig.Get(_funcOrder);
            if (config != null)
            {
                return config.childTypes;
            }
            return null;
        }
 
 
        public void ProcessErrorTip()
        {
            SysNotifyMgr.Instance.ShowTip("ActiveOutTime");
        }
    }
 
    public interface IOpenServerActivity
    {
        bool IsOpen { get; }
        bool IsAdvance { get; }
        bool priorityOpen { get; }
 
        event Action<int> onStateUpdate;
    }
 
    public class ILOpenServerActivityProxy : IOpenServerActivity
    {
        public bool IsOpen => funcIsOpen();
 
        public bool IsAdvance => funcIsAdvance();
 
        public bool priorityOpen => funcPriorityOpen();
 
        public event Action<int> onStateUpdate;
 
        private Func<bool> funcIsOpen;
        private Func<bool> funcIsAdvance;
        private Func<bool> funcPriorityOpen;
 
        public ILOpenServerActivityProxy(Func<bool> isOpen, Func<bool> isAdvance, Func<bool> priorityOpen)
        {
            funcIsOpen = isOpen;
            funcIsAdvance = isAdvance;
            funcPriorityOpen = priorityOpen;
        }
 
 
        public void StateUpdate(int id)
        {
            if (onStateUpdate != null)
            {
                onStateUpdate(id);
            }
        }
 
    }
 
}