using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class WishingWarehouseWin : Window
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{
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[SerializeField] Button closeBtn;
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[SerializeField] ScrollerController wishGroupCtrl;
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WishingPoolModel wishModel { get { return ModelCenter.Instance.GetModel<WishingPoolModel>(); } }
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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closeBtn.AddListener(CloseClick);
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}
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protected override void OnPreOpen()
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{
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CreateWishGroup();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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private void CreateWishGroup()
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{
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var operation = wishModel.GetOperationWishing();
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if (operation == null) return;
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wishGroupCtrl.Refresh();
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foreach(var key in operation.wellItemDict.Keys)
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{
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wishGroupCtrl.AddCell(ScrollerDataType.Header,key);
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}
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wishGroupCtrl.Restart();
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}
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}
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}
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