少年修仙传客户端代码仓库
hch
2023-06-14 f23c81d21c9cc4c9f06e8bed3ebb7ddbe7e15ac3
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class RealmPoolBehaviour : MonoBehaviour
    {
        [SerializeField] ImageEx m_Bottom;
        [SerializeField] ImageEx m_Word;
        [SerializeField] WaterWaveSlider m_WaterSlider;
        [SerializeField] Transform m_Lock;
        [SerializeField] Text m_Progress;
        [SerializeField] Button m_TakeExp;
        [SerializeField] UIEffect m_CollectEffect;
        [SerializeField] UIEffect m_FullEffect;
 
        int realmLevel = 0;
 
        RealmModel model { get { return ModelCenter.Instance.GetModel<RealmModel>(); } }
 
        private void Awake()
        {
            m_TakeExp.AddListener(TakeExp);
        }
 
        public void Display(int realmLevel)
        {
            this.realmLevel = realmLevel;
            var config = RealmConfig.Get(realmLevel);
            var isOpen = config.expRate != 0;
            m_Bottom.gray = !isOpen;
            m_Word.gray = !isOpen;
            m_Lock.SetActive(!isOpen);
            m_Progress.SetActive(isOpen);
            m_WaterSlider.SetActive(isOpen);
 
            if (isOpen)
            {
                DisplayProgress();
            }
 
            DisplayEffect();
 
            model.realmExpRefresh -= RealmExpRefresh;
            model.realmExpRefresh += RealmExpRefresh;
 
            GlobalTimeEvent.Instance.secondEvent -= PerSecond;
            GlobalTimeEvent.Instance.secondEvent += PerSecond;
 
        }
 
        public void DisplayProgress()
        {
            var config = RealmConfig.Get(realmLevel);
            if (config.expRate == 0)
            {
                return;
            }
            var progress = Mathf.Clamp01((float)model.totalExp / config.expLimit);
            progress *= 100;
            m_Progress.text = StringUtility.Contact(progress.ToString("0.#"), "%");
            DisplayWave();
            DisplayEffect();
        }
 
        public void DisplayWave()
        {
            var config = RealmConfig.Get(realmLevel);
            var progress = Mathf.Clamp01((float)model.totalExp / config.expLimit);
            m_WaterSlider.progress = progress;
        }
 
        private void TakeExp()
        {
            var config = RealmConfig.Get(realmLevel);
            var isOpen = config.expRate != 0;
            if (isOpen)
            {
                WindowCenter.Instance.Open<RealmTakeExpWin>();
            }
            else
            {
                SysNotifyMgr.Instance.ShowTip("RealmPoolOpenLimit", UIHelper.GetRealmName(model.realmPoolOpenLevel));
            }
        }
 
        void DisplayEffect()
        {
            var config = RealmConfig.Get(realmLevel);
            var isOpen = config.expRate != 0;
            var isFull = model.totalExp >= config.expLimit;
            if (!isOpen)
            {
                StopEffect(m_FullEffect);
            }
            else
            {
                if (isFull)
                {
                    StopEffect(m_CollectEffect);
                    PlayEffect(m_FullEffect);
                }
                else
                {
                    StopEffect(m_FullEffect);
                    PlayEffect(m_CollectEffect);
                }
            }
        }
 
        void StopEffect(UIEffect effect)
        {
            if (effect.IsPlaying)
            {
                effect.StopImediatly();
            }
        }
 
        void PlayEffect(UIEffect effect)
        {
            if (!effect.IsPlaying)
            {
                effect.Play();
            }
        }
 
        private void PerSecond()
        {
            DisplayProgress();
        }
 
        private void RealmExpRefresh()
        {
            DisplayProgress();
        }
 
        private void LateUpdate()
        {
            DisplayWave();
        }
 
        public void Dispose()
        {
            model.realmExpRefresh -= RealmExpRefresh;
            GlobalTimeEvent.Instance.secondEvent -= PerSecond;
        }
    }
}