//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Friday, June 08, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using System.Collections.Generic;
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namespace Snxxz.UI
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{
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public class RuneTowerSweepResultRuneGroup : MonoBehaviour
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{
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[SerializeField] RuneTowerSweepResultRune[] m_Runes;
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public void Display(List<Item> _runes)
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{
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for (int i = 0; i < m_Runes.Length; i++)
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{
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var behaviour = m_Runes[i];
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if (i < _runes.Count)
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{
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behaviour.SetActive(true);
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behaviour.Display(_runes[i].id, _runes[i].count);
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}
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else
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{
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behaviour.SetActive(false);
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}
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}
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}
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}
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}
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