/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.IO;
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using UnityEngine;
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using Spine;
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namespace Spine.Unity {
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public class SkeletonDataAsset : ScriptableObject {
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#region Inspector
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public AtlasAsset[] atlasAssets = new AtlasAsset[0];
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#if SPINE_TK2D
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public tk2dSpriteCollectionData spriteCollection;
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public float scale = 1f;
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#else
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public float scale = 0.01f;
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#endif
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public TextAsset skeletonJSON;
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public string[] fromAnimation = new string[0];
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public string[] toAnimation = new string[0];
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public float[] duration = new float[0];
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public float defaultMix;
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public RuntimeAnimatorController controller;
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public bool IsLoaded { get { return this.skeletonData != null; } }
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void Reset () {
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Clear();
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}
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#endregion
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SkeletonData skeletonData;
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AnimationStateData stateData;
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#region Runtime Instantiation
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/// <summary>
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/// Creates a runtime SkeletonDataAsset.</summary>
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public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAsset atlasAsset, bool initialize, float scale = 0.01f) {
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return CreateRuntimeInstance(skeletonDataFile, new [] {atlasAsset}, initialize, scale);
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}
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/// <summary>
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/// Creates a runtime SkeletonDataAsset.</summary>
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public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAsset[] atlasAssets, bool initialize, float scale = 0.01f) {
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SkeletonDataAsset skeletonDataAsset = ScriptableObject.CreateInstance<SkeletonDataAsset>();
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skeletonDataAsset.Clear();
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skeletonDataAsset.skeletonJSON = skeletonDataFile;
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skeletonDataAsset.atlasAssets = atlasAssets;
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skeletonDataAsset.scale = scale;
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if (initialize)
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skeletonDataAsset.GetSkeletonData(true);
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return skeletonDataAsset;
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}
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#endregion
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public void Clear () {
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skeletonData = null;
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stateData = null;
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}
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public SkeletonData GetSkeletonData (bool quiet) {
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if (atlasAssets == null) {
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atlasAssets = new AtlasAsset[0];
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if (!quiet)
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Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
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Clear();
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return null;
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}
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if (skeletonJSON == null) {
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if (!quiet)
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Debug.LogError("Skeleton JSON file not set for SkeletonData asset: " + name, this);
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Clear();
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return null;
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}
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#if !SPINE_TK2D
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if (atlasAssets.Length == 0) {
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Clear();
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return null;
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}
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#else
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if (atlasAssets.Length == 0 && spriteCollection == null) {
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Clear();
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return null;
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}
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#endif
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if (skeletonData != null)
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return skeletonData;
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AttachmentLoader attachmentLoader;
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float skeletonDataScale;
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Atlas[] atlasArray = this.GetAtlasArray();
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#if !SPINE_TK2D
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attachmentLoader = new AtlasAttachmentLoader(atlasArray);
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skeletonDataScale = scale;
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#else
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if (spriteCollection != null) {
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attachmentLoader = new Spine.Unity.TK2D.SpriteCollectionAttachmentLoader(spriteCollection);
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skeletonDataScale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale);
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} else {
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if (atlasArray.Length == 0) {
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Reset();
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if (!quiet) Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
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return null;
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}
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attachmentLoader = new AtlasAttachmentLoader(atlasArray);
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skeletonDataScale = scale;
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}
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#endif
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bool isBinary = skeletonJSON.name.ToLower().Contains(".skel");
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SkeletonData loadedSkeletonData;
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try {
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if (isBinary)
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loadedSkeletonData = SkeletonDataAsset.ReadSkeletonData(skeletonJSON.bytes, attachmentLoader, skeletonDataScale);
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else
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loadedSkeletonData = SkeletonDataAsset.ReadSkeletonData(skeletonJSON.text, attachmentLoader, skeletonDataScale);
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} catch (Exception ex) {
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if (!quiet)
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Debug.LogError("Error reading skeleton JSON file for SkeletonData asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
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return null;
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}
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this.InitializeWithData(loadedSkeletonData);
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return skeletonData;
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}
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internal void InitializeWithData (SkeletonData sd) {
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this.skeletonData = sd;
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this.stateData = new AnimationStateData(skeletonData);
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FillStateData();
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}
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internal Atlas[] GetAtlasArray () {
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var returnList = new System.Collections.Generic.List<Atlas>(atlasAssets.Length);
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for (int i = 0; i < atlasAssets.Length; i++) {
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var aa = atlasAssets[i];
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if (aa == null) continue;
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var a = aa.GetAtlas();
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if (a == null) continue;
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returnList.Add(a);
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}
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return returnList.ToArray();
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}
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internal static SkeletonData ReadSkeletonData (byte[] bytes, AttachmentLoader attachmentLoader, float scale) {
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var input = new MemoryStream(bytes);
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var binary = new SkeletonBinary(attachmentLoader) {
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Scale = scale
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};
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return binary.ReadSkeletonData(input);
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}
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internal static SkeletonData ReadSkeletonData (string text, AttachmentLoader attachmentLoader, float scale) {
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var input = new StringReader(text);
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var json = new SkeletonJson(attachmentLoader) {
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Scale = scale
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};
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return json.ReadSkeletonData(input);
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}
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public void FillStateData () {
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if (stateData != null) {
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stateData.defaultMix = defaultMix;
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for (int i = 0, n = fromAnimation.Length; i < n; i++) {
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if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0)
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continue;
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stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
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}
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}
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}
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public AnimationStateData GetAnimationStateData () {
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if (stateData != null)
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return stateData;
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GetSkeletonData(false);
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return stateData;
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}
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}
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}
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