少年修仙传客户端代码仓库
hch
2023-06-14 f23c81d21c9cc4c9f06e8bed3ebb7ddbe7e15ac3
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, January 21, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using System;
 
 
namespace Snxxz.UI
{
 
    public class SkyTowerBehaviour : MonoBehaviour
    {
        [SerializeField] ScrollRect m_Tower;
 
        RectTransform m_RectTransform;
        RectTransform rectTransform { get { return m_RectTransform ?? (this.transform as RectTransform); } }
 
        float topHeight = 0f;
        float floorHeight = 0f;
        float bottomHeight = 0f;
 
        GameObject towerTop = null;
        GameObject towerBottom = null;
        SkyTowerFloorBehaviour towerTopBehaviour;
 
        bool hasCreateTowerResources = false;
        List<SkyTowerFloorBehaviour> floorBehaviours = new List<SkyTowerFloorBehaviour>();
        SkyTowerModel model { get { return ModelCenter.Instance.GetModel<SkyTowerModel>(); } }
 
        public void Display()
        {
            var scrollRectTransform = m_Tower.transform as RectTransform;
            scrollRectTransform.localScale = Vector3.one;
            scrollRectTransform.anchoredPosition = Vector2.zero;
            DisplayTowerBaseInfo();
            MoveToTargetFloor(model.currentFloor);
        }
 
        public void Dispose()
        {
            m_Tower.scrollSensitivity = 1f;
        }
 
        void MoveToTargetFloor(int floor)
        {
            var floors = model.GetShowFloors();
 
            var floorIndex = floors.IndexOf(floor);
            if (floorIndex < 2)
            {
                m_Tower.verticalNormalizedPosition = 0f;
            }
            else if (floorIndex >= floors.Count - 2)
            {
                var hasTop = model.IsTopFloor(floors[floors.Count - 1]);
                if (hasTop)
                {
                    if (floorIndex >= floors.Count - 1)
                    {
                        m_Tower.verticalNormalizedPosition = 1f;
                    }
                    else
                    {
                        m_Tower.verticalNormalizedPosition = 0.5f;
                    }
                }
                else
                {
                    m_Tower.verticalNormalizedPosition = 1f;
                }
            }
            else
            {
                m_Tower.verticalNormalizedPosition = 0.5f;
            }
        }
 
        private void DisplayTowerBaseInfo()
        {
            CreateTowerResources();
 
            var floors = model.GetShowFloors();
 
            var hasTop = model.IsTopFloor(floors[floors.Count - 1]);
            var normalCount = hasTop ? floors.Count - 1 : floors.Count;
            if (hasTop)
            {
                towerTopBehaviour.SetActive(true);
                towerTopBehaviour.Display(floors[floors.Count - 1]);
            }
            else
            {
                towerTopBehaviour.SetActive(false);
            }
 
            for (var i = 0; i < floorBehaviours.Count; i++)
            {
                var behaviour = floorBehaviours[i];
                if (i < normalCount)
                {
                    behaviour.SetActive(true);
                    behaviour.Display(floors[floors.Count - (i + (hasTop ? 2 : 1))]);
                }
                else
                {
                    behaviour.SetActive(false);
                }
            }
 
            var hasBottom = model.IsBottomFloor(floors[0]);
            towerBottom.SetActive(hasBottom);
        }
 
        private void CreateTowerResources()
        {
            if (hasCreateTowerResources)
            {
                return;
            }
 
            towerTop = UIUtility.CreateWidget("SkyTower_Top", "Top");
            towerTop.transform.SetParentEx(m_Tower.content, Vector3.zero, Quaternion.identity, Vector3.one);
            towerTop.transform.SetAsFirstSibling();
            topHeight = ((RectTransform)towerTop.transform).rect.height;
            towerTopBehaviour = towerTop.AddMissingComponent<SkyTowerFloorBehaviour>();
 
            var floorPrefab = UILoader.LoadPrefab("SkyTower_Floor");
            floorHeight = ((RectTransform)floorPrefab.transform).rect.height;
 
            for (int i = 0; i < 5; i++)
            {
                var instance = Instantiate<GameObject>(floorPrefab);
                var floorBehaviour = instance.AddMissingComponent<SkyTowerFloorBehaviour>();
                instance.transform.SetParentEx(m_Tower.content, Vector3.zero, Quaternion.identity, Vector3.one);
                floorBehaviours.Add(floorBehaviour);
            }
 
            towerBottom = UIUtility.CreateWidget("SkyTower_Bottom", "Bottom");
            towerBottom.transform.SetParentEx(m_Tower.content, Vector3.zero, Quaternion.identity, Vector3.one);
            towerBottom.transform.SetAsLastSibling();
            bottomHeight = ((RectTransform)towerBottom.transform).rect.height;
 
            hasCreateTowerResources = true;
        }
 
        private void OnDisable()
        {
            StopAllCoroutines();
        }
 
    }
 
}