少年修仙传客户端代码仓库
hch
2023-06-14 f23c81d21c9cc4c9f06e8bed3ebb7ddbe7e15ac3
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
 
namespace Snxxz.UI
{
    
    
    public class SkyTowerModel : Model, IPlayerLoginOk, ISwitchAccount
    {
        public const int DATA_MAPID = 31370;
        readonly static int REDPOINTID_01 = 21501;
        readonly static int REDPOINTID_02 = 215;
        readonly static int REDPOINTID_03 = 21503;
        readonly static int FUNCTIONID = 164;
        readonly static int REDPOINTID_04 = 21508; //天星塔挑战全服奖励
 
        public bool allPassed {
            get {
                return IsTopFloor(highestPassFloor);
            }
        }
 
        public int highestPassFloor { get; private set; }
        public int currentFloor {
            get {
                if (IsTopFloor(highestPassFloor))
                {
                    return highestPassFloor;
                }
                else
                {
                    return highestPassFloor + 1;
                }
            }
        }
 
        bool redpointConfirm_01 = false;
        bool redpointConfirm_02 = false;
        bool redpointConfirm_03 = false;
 
        public Redpoint redpoint01 = new Redpoint(REDPOINTID_01);
        Redpoint redpoint02 = new Redpoint(REDPOINTID_02);
        public Redpoint redpoint03 = new Redpoint(REDPOINTID_03);
        public Redpoint redpoint04 = new Redpoint(REDPOINTID_01, REDPOINTID_04);
 
        List<int> sortedFloors = new List<int>();
        public List<int> ChallengeFloors = new List<int>();
        public Dictionary<int, ChallengeInfo> ChallengeInfoFloors = new Dictionary<int, ChallengeInfo>();
        public int challengeRewardRecord = 0;
        public event Action OnChallengeState;
 
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
 
        public override void Init()
        {
            ParseConfig();
            DTCA003_tagUniversalGameRecInfo.onGetUniversalGameInfo += OnGetUniversalGameInfo;
        }
 
        public override void UnInit()
        {
            ChallengeInfoFloors.Clear();
            DTCA003_tagUniversalGameRecInfo.onGetUniversalGameInfo -= OnGetUniversalGameInfo;
        }
 
        public void RequestChallenge()
        {
            var error = GetErrorOfChallenge();
            if (error == 0)
            {
                dungeonModel.RequestChallangeDungeon(DATA_MAPID, 0);
            }
            else
            {
                switch (error)
                {
                    case 1:
                        break;
                    case 3:
                        SysNotifyMgr.Instance.ShowTip("FbLV", DATA_MAPID);
                        break;
                    default:
                        break;
                }
            }
        }
 
        public bool IsChallengable()
        {
            return GetErrorOfChallenge() == 0;
        }
 
        private int GetErrorOfChallenge()
        {
            if (!FuncOpen.Instance.IsFuncOpen(FUNCTIONID))
            {
                return 1;
            }
 
            if (allPassed)
            {
                return 2;
            }
 
            var config = SkyTowerConfig.Get(currentFloor);
            if (PlayerDatas.Instance.baseData.LV < config.levelLimit)
            {
                return 3;
            }
 
            return 0;
        }
 
        public void RequestRefreshMonster()
        {
            var sendInfo = new CA508_tagCMDoFBAction();
            sendInfo.ActionType = 0;
            sendInfo.ActionInfo = (uint)currentFloor;
            GameNetSystem.Instance.SendInfo(sendInfo);
        }
 
        public List<int> GetShowFloors()
        {
            var currentIndex = sortedFloors.IndexOf(currentFloor);
            var floors = new List<int>();
 
            if (currentIndex < 2)
            {
                for (var i = 0; i <= 4; i++)
                {
                    floors.Add(sortedFloors[i]);
                }
            }
            else if (currentIndex >= sortedFloors.Count - 2)
            {
                for (var i = sortedFloors.Count - 3; i <= sortedFloors.Count - 1; i++)
                {
                    floors.Add(sortedFloors[i]);
                }
            }
            else
            {
                for (var i = currentIndex - 2; i <= currentIndex + 2; i++)
                {
                    floors.Add(sortedFloors[i]);
                }
            }
 
            return floors;
        }
 
        public bool IsTopFloor(int floor)
        {
            return floor == sortedFloors[sortedFloors.Count - 1];
        }
 
        public bool IsBottomFloor(int floor)
        {
            return floor == sortedFloors[0];
        }
 
        public void UpdateHighestPassFloor(HB213_tagMCSkyTowerInfo info)
        {
            highestPassFloor = (int)info.Floor;
            challengeRewardRecord = (int)info.ServerRewardRecord;
            UpateRedpoint();
            if (OnChallengeState != null)
                OnChallengeState();
        }
 
        public void ConfirmRedpoint01()
        {
            redpointConfirm_01 = true;
            UpateRedpoint();
        }
 
        public void ConfirmRedpoint02()
        {
            redpointConfirm_02 = true;
            UpateRedpoint();
        }
 
        public void ConfirmRedpoint03()
        {
            redpointConfirm_03 = true;
            UpateRedpoint();
        }
 
        public void OnPlayerLoginOk()
        {
            UpateRedpoint();
        }
 
        public void OnSwitchAccount()
        {
            redpointConfirm_01 = false;
            redpointConfirm_02 = false;
            redpointConfirm_03 = false;
        }
 
        private void UpateRedpoint()
        {
            var config = SkyTowerConfig.Get(currentFloor);
            var challengable = IsChallengable() && PlayerDatas.Instance.baseData.FightPoint >= (ulong)NPCExConfig.Get(config.bossId).SuppressFightPower;
 
            if (!redpointConfirm_01)
            {
                redpoint01.state = challengable ? RedPointState.Simple : RedPointState.None;
            }
            else
            {
                redpoint01.state = RedPointState.None;
            }
 
            if (!redpointConfirm_02)
            {
                redpoint02.state = challengable ? RedPointState.Simple : RedPointState.None;
            }
            else
            {
                redpoint02.state = RedPointState.None;
            }
 
            if (!redpointConfirm_03)
            {
                redpoint03.state = challengable ? RedPointState.Simple : RedPointState.None;
            }
            else
            {
                redpoint03.state = RedPointState.None;
            }
 
            UpdateChallengeInfoRedPoint();
        }
 
        private void ParseConfig()
        {
            var configs = SkyTowerConfig.GetKeys();
            foreach (var item in configs)
            {
                sortedFloors.Add(int.Parse(item));
            }
 
            var challengeConfig = SkyTowerServerChallengeConfig.GetKeys();
            foreach (var floorID in challengeConfig)
            {
                ChallengeFloors.Add(int.Parse(floorID));
            }
            ChallengeFloors.Sort();
        }
 
        public bool IsRecommendNextLevel()
        {
            if (!IsChallengable())
            {
                return false;
            }
 
            var config = SkyTowerConfig.Get(currentFloor);
            if (PlayerDatas.Instance.baseData.FightPoint < (ulong)NPCExConfig.Get(config.bossId).SuppressFightPower)
            {
                return false;
            }
 
            return true;
        }
 
        private void UpdateChallengeInfoRedPoint()
        {
            redpoint04.state = RedPointState.None;
            //challengeRewardRecord 和 ChallengeInfoFloors 红点,打开挑战最低一层
            foreach (var floorInfo in ChallengeInfoFloors)
            {
                var config = SkyTowerServerChallengeConfig.Get(floorInfo.Key);
                if (config == null)
                    continue;
                if (((int)Mathf.Pow(2, config.rewardRecordIndex) & challengeRewardRecord) == 0)
                {
                    //可领取
                    redpoint04.state = RedPointState.Simple;
                    return;
                }
 
            }
        }
 
        private void OnGetUniversalGameInfo(HA003_tagUniversalGameRecInfo package)
        {
            if (package.Type == 10)
            {
                for (int i = 0; i < package.Count; i++)
                {
 
                    int floorID = (int)package.UniversalGameRec[i].Value1;
                    ChallengeInfoFloors[floorID] = new ChallengeInfo() {
                        Name = package.UniversalGameRec[i].StrValue1,
                        PlayerID = (int)package.UniversalGameRec[i].Value2,
                        LV = (int)package.UniversalGameRec[i].Value3,
                        Job = (int)package.UniversalGameRec[i].Value4,
                        Realm = (int)package.UniversalGameRec[i].Value5,
                    };
                };
 
                UpateRedpoint();
                if (OnChallengeState != null)
                    OnChallengeState();
            }
 
        }
 
 
        //指定层挑战记录
        public ChallengeInfo GetChallengeFloorInfo(int floorID)
        {
            if (ChallengeInfoFloors.ContainsKey(floorID))
            {
                return ChallengeInfoFloors[floorID];
            }
            return new ChallengeInfo();
        }
 
        public struct ChallengeInfo
        {
            public string Name;
            public int PlayerID;
            public int LV;
            public int Job;
            public int Realm;
        }
    }
}