using System;  
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using System.Collections.Generic;  
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using UnityEngine;  
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using UnityEngine.UI;  
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using System.IO;  
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using System.Text;  
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using Snxxz.UI;  
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using LitJson;  
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public class GMCommand : SingletonMonobehaviour<GMCommand>  
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{  
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    public void Begin()  
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    {  
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    }  
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    private void Update()  
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    {  
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        if (Input.GetKeyDown(KeyCode.F1))  
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        {  
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            if (!WindowCenter.Instance.IsOpen<GMInputWin>())  
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            {  
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                WindowCenter.Instance.Open<GMInputWin>();  
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            }  
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            else  
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            {  
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                WindowCenter.Instance.Close<GMInputWin>();  
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            }  
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        }  
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        if (Input.GetKeyDown(KeyCode.F2))  
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        {  
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            if (!WindowCenter.Instance.IsOpen<GMCmdPanel>())  
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            {  
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                WindowCenter.Instance.Open<GMCmdPanel>();  
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            }  
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            else  
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            {  
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                WindowCenter.Instance.Close<GMCmdPanel>();  
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            }  
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        }  
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    }  
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}  
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