//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, September 26, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using TableConfig;
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namespace Snxxz.UI {
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public class FeaturesType:MonoBehaviour {
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[SerializeField] GameObject m_ImageSelected;//选中
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[SerializeField] Text m_Day;//天数
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[SerializeField] Text m_IconName;//名字
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[SerializeField] Image m_Icon;
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[SerializeField] Button m_Button;
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public GameObject ImageSelected
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{
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get { return m_ImageSelected; }
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set { m_ImageSelected = value; }
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}
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public Button Button
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{
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get { return m_Button; }
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set { m_Button = value; }
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}
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public void GetIsDays(int day)
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{
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var InsevenConfig = Config.Instance.Get<InSevenDaysConfig>(day);
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if (InsevenConfig == null)
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{
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return;
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}
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DayText(day);
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m_Icon.SetSprite(InsevenConfig.ICON);
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m_IconName.text = InsevenConfig.RewardName;
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}
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private void DayText(int Day)
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{
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switch (Day)
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{
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case 1:
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m_Day.text = Language.Get("One_day");
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break;
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case 2:
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m_Day.text = Language.Get("Two_day");
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break;
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case 3:
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m_Day.text = Language.Get("Three_day");
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break;
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case 4:
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m_Day.text = Language.Get("Four_day");
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break;
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case 5:
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m_Day.text = Language.Get("Five_day");
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break;
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case 6:
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m_Day.text = Language.Get("Six_day");
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break;
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case 7:
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m_Day.text = Language.Get("Seven_day");
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break;
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}
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}
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}
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}
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