少年修仙传客户端代码仓库
client_linchunjie
2018-08-18 f4f07847775c12b338d8bccedbbabc067dc1ae2c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Collections.Generic;
 
namespace Snxxz.UI
{
    public class TreasureRefineSuccessWin : Window
    {
        private Text _addFightingText;
        private Text _refineLvText;
        private Text _openSkillText;
 
        private int _addFighting;
        private Treasure _treasure;
        private TreasureConfig _tagTreasureModel;
        private TreasureRefineConfig _refineModel;
        private PlayerPropertyConfig _propertyModel;
        private FuncConfigConfig _tagFuncModel;
        private SkillConfig tagChinSkill;
 
        BlastFurnaceModel _furnaceModel;
        BlastFurnaceModel FurnaceModel
        {
            get
            {
                return _furnaceModel ?? (_furnaceModel = ModelCenter.Instance.GetModel<BlastFurnaceModel>());
            }
        }
 
        #region 实现抽象类
        protected override void BindController()
        {
            _tagFuncModel = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("FightpowerFormula");
            _addFightingText = transform.Find("AddFightingText").GetComponent<Text>();
            _refineLvText = transform.Find("RefineLvText").GetComponent<Text>();
            _openSkillText = transform.Find("OpenSkillText").GetComponent<Text>();
            
        }
 
        protected override void AddListeners()
        {
 
        }
 
        protected override void OnPreOpen()
        {
            //_treasure = FurnaceModel.treasureData;
            //if(_treasure != null)
            //{
            //    _refineModel = TreasureRefineConfig.GetTreasureRefineModel(_treasure.id, _treasure.level);
            //    _tagTreasureModel = ConfigManager.Instance.GetTemplate<TreasureConfig>(_treasure.id);
            //    InitUI();
            //}
            
        }
 
        protected override void OnAfterOpen()
        {
            
        }
 
 
        protected override void OnPreClose()
        {
 
        }
 
        protected override void OnAfterClose()
        {
            
        }
       #endregion
 
        public void InitUI()
        {
         
            //_addFightingText.text = Language.Get("BlastFurnace108",GetAddFighting());
            //if(_tagTreasureModel != null)
            //{
            //    _refineLvText.text = Language.Get("BlastFurnace109",_tagTreasureModel.Name,_treasure.level);
            //}
            //if(_refineModel != null)
            //{
            //    if(_refineModel.OpenSkill != 0)
            //    {
            //        _openSkillText.gameObject.SetActive(true);
            //        tagChinSkill = ConfigManager.Instance.GetTemplate<SkillConfig>(_refineModel.OpenSkill);
            //        if(tagChinSkill != null)
            //        {
            //            _openSkillText.text = Language.Get("BlastFurnace110",tagChinSkill.SkillName);
            //        }
            //    }
            //    else
            //    {
            //        _openSkillText.gameObject.SetActive(false);
            //    }
            //}
            //else
            //{
            //    _openSkillText.gameObject.SetActive(false);
            //}
            //Invoke("CloseWin", 2);
        }
 
        private int[] attrIds;
        private int[] attrValues;
        private Dictionary<string, string> _attrDict = new Dictionary<string, string>();
        public string GetAddFighting()
        {
            if (_refineModel == null)
                return "";
 
            FurnaceModel.SetTreasureRefineModel(_refineModel);
            attrIds = FurnaceModel.attrIDs;
            attrValues = FurnaceModel.attrValues;
            int i = 0;
            _attrDict.Clear();
            Equation.Instance.Clear();
            for (i = 0; i < attrIds.Length; i++)
            {
                _propertyModel = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>(attrIds[i]);
                if (_propertyModel != null)
                {
                    Equation.Instance.AddKeyValue(_propertyModel.Parameter, attrValues[i]);
                }
            }
            if (_tagFuncModel != null)
            {
                return Equation.Instance.Eval<int>(_tagFuncModel.Numerical1).ToString();
            }
 
            return "";
        }
 
        private void CloseWin()
        {
            Close();
        }
    }
}