少年修仙传客户端代码仓库
Client_PangDeRong
2019-01-21 f6fa7aed62fb6db0ef6bcf21c1e2eac9679ba051
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using System;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class JadeDynastyKnapSackWin : Window
    {
        [SerializeField] FunctionButton funcEquip;
        [SerializeField] FunctionButtonGroup funcGroup;
        [SerializeField] Button closeBtn;
        [SerializeField] Button leftBtn;
        [SerializeField] Button rightBtn;
 
        #region Built-in
        protected override void BindController()
        {
 
        }
        protected override void AddListeners()
        {
            closeBtn.AddListener(CloseClick);
            leftBtn.AddListener(ClickLeft);
            rightBtn.AddListener(ClickRight);
            funcEquip.AddListener(ClickFuncEquip);
        }
        protected override void OnPreOpen()
        {
 
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            funcGroup.TriggerByOrder(functionOrder);
        }
 
        protected override void OnAfterOpen()
        {
          
        }
 
        protected override void OnPreClose()
        {
           
        }
 
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        private void ClickRight()
        {
            funcGroup.TriggerNext();
        }
        private void ClickLeft()
        {
            funcGroup.TriggerLast();
        }
        private void ClickFuncEquip()
        {
            CloseSubWindows();
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<JadeDynastyKnapSackWin>();
            }
            else
            {
                WindowCenter.Instance.Open<JadeDynastyKnapSackWin>();
            }
            functionOrder = funcEquip.order;
        }
        private void CloseSubWindows()
        {
            var children = WindowConfig.Get().FindChildWindows(this.GetType().Name);
            foreach (var window in children)
            {
                WindowCenter.Instance.Close(window);
            }
        }
    }
}