少年修仙传客户端代码仓库
client_linchunjie
2018-10-18 f93c57bfd57f97e78c3a00a29f302f5e8c83cdee
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, December 16, 2017
//--------------------------------------------------------
 
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class ItemOverdueBehaviour : MonoBehaviour
    {
        [SerializeField] RectTransform m_ItemOverdue;
        [SerializeField] ItemCell m_ItemBehaviour;
        [SerializeField] Text m_ItemName;
        [SerializeField] Button m_Close;
        [SerializeField] Button m_Look;
        [SerializeField] Button m_ViewItemDetail;
 
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        ItemOverdueModel model { get { return ModelCenter.Instance.GetModel<ItemOverdueModel>(); } }
 
        private void OnEnable()
        {
            m_Close.AddListener(CloseItemShow);
            m_Look.AddListener(LookOverdueItem);
            m_ViewItemDetail.AddListener(ShowItemDetails);
        }
 
        private void OnDisable()
        {
            m_Close.RemoveAllListeners();
            m_Look.RemoveAllListeners();
            m_ViewItemDetail.RemoveAllListeners();
        }
 
        public void ShowItem()
        {
            if (model.currentShowItem != default(ItemOverdueModel.OverdueItem))
            {
                m_ItemOverdue.gameObject.SetActive(true);
                DrawItem(model.currentShowItem.guid, model.currentShowItem.itemId);
            }
            else
            {
                m_ItemOverdue.gameObject.SetActive(false);
            }
        }
 
        private void LookOverdueItem()
        {
            if (model.currentShowItem != default(ItemOverdueModel.OverdueItem))
            {
                ItemConfig itemConfig = Config.Instance.Get<ItemConfig>(model.currentShowItem.itemId);
                switch ((ItemType)itemConfig.Type)
                {
                    case ItemType.VipTools:
                        WindowCenter.Instance.Open<VipOverdueWin>();
                        break;
                    case ItemType.SpiritAnimal:
                        model.guardOverdueIndex = model.currentShowItem.index;
                        WindowCenter.Instance.Open<GuardOverdueWin>();
                        break;
                }
                model.ReportConfirmUseItem(model.currentShowItem);
            }
        }
 
        private void ShowItemDetails()
        {
            if (model.currentShowItem != default(ItemOverdueModel.OverdueItem))
            {
                ItemModel itemModel = playerPack.GetItemModelByGUID(model.currentShowItem.guid);
                if (itemModel != null)
                {
                    itemTipsModel.SetItemTipsModel(itemModel.packType, itemModel.itemInfo.ItemGUID);
                }
                else
                {
                    ItemAttrData attrData = new ItemAttrData(model.currentShowItem.itemId);
                    itemTipsModel.SetItemTipsModel(attrData);
                }
            }
        }
 
        private void CloseItemShow()
        {
            model.ReportConfirmUseItem(model.currentShowItem);
        }
 
        private void DrawItem(string guid,int itemId)
        {
            var itemConfig = Config.Instance.Get<ItemConfig>(itemId);
            m_ItemName.gameObject.SetActive(true);
            switch ((ItemType)itemConfig.Type)
            {
                case ItemType.VipTools:
                    if (itemId == model.VipExperirnceID)
                    {
                        m_ItemName.text = Language.Get("ItemOverdue108");
                    }
                    else if (itemId == model.VipCardID)
                    {
                        m_ItemName.gameObject.SetActive(false);
                    }
                    break;
                case ItemType.SpiritAnimal:
                    m_ItemName.text = Language.Get("ItemOverdue107");
                    break;
            }
            m_ItemName.color = UIHelper.GetUIColor(itemConfig.ItemColor, true);
            ItemModel itemModel = playerPack.GetItemModelByGUID(guid);
            if (itemModel != null)
            {
                m_ItemBehaviour.Init(itemModel, true);
            }
            else
            {
                ItemCellModel cellModel = new ItemCellModel(itemId);
                m_ItemBehaviour.Init(cellModel);
            }
        }
 
    }
 
}