using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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public class ScrollItem:MonoBehaviour {
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RectTransform m_RectTransform;
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public RectTransform rectTransform {
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get {
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if(m_RectTransform == null) {
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m_RectTransform = this.AddMissingComponent<RectTransform>();
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}
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return m_RectTransform;
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}
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}
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public virtual void Display(object _data) {
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this.gameObject.SetActive(true);
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}
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public virtual void Dispose() {
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}
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public virtual void OpeningShow()
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{
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}
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}
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