using System;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections.Generic;
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namespace Snxxz.UI
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{
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public class BlastFurnaceWin : Window
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{
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#region 成员变量
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[SerializeField]
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private FunctionButton _lingDanTitle;
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[SerializeField]
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private FunctionButton _treasureRefineTitle;
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[SerializeField]
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private FunctionButton _storeTitle;
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[SerializeField]
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private FunctionButtonGroup _funcBtnGroup;
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[SerializeField]
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private Button _leftBtn;
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[SerializeField]
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private Button _rightBtn;
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[SerializeField]
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private Button _closeBtn;
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[SerializeField]
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private GameObject _lingDanTips;
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[SerializeField] GameObject attrDanTips;
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[SerializeField] GameObject storeTips;
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#endregion
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BlastFurnaceModel _furnaceModel;
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BlastFurnaceModel FurnaceModel
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{
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get
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{
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return _furnaceModel ?? (_furnaceModel = ModelCenter.Instance.GetModel<BlastFurnaceModel>());
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}
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}
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#region 实现抽象类
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protected override void AddListeners()
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{
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_lingDanTitle.onClick.AddListener(() => { OnClickLingDanTitle(); });
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_treasureRefineTitle.onClick.AddListener(() => { OnClickTreasureRefineTitle(); });
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_storeTitle.onClick.AddListener(() => { OnClickStoreTitle(); });
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_leftBtn.onClick.AddListener(OnClickLeftBtn);
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_rightBtn.onClick.AddListener(OnClickRightBtn);
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_closeBtn.onClick.AddListener(OnClickClose);
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}
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protected override void BindController()
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{
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}
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protected override void OnPreOpen()
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{
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}
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protected override void OnActived()
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{
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base.OnActived();
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if (!WindowJumpMgr.Instance.IsJumpState && functionOrder == 0)
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{
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if (FurnaceModel.lingDanRedpoint.state != RedPointState.None)
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{
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functionOrder = _lingDanTitle.order;
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}
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else if (FurnaceModel.MakeDrugRedpoint.state != RedPointState.None)
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{
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functionOrder = _treasureRefineTitle.order;
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}
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}
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_funcBtnGroup.TriggerByOrder(functionOrder);
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}
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protected override void OnAfterOpen()
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{
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switch (FurnaceModel.funcTitle)
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{
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case BlastFurnaceFuncTitle.MakeDan:
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_lingDanTitle.state = TitleBtnState.Click;
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break;
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case BlastFurnaceFuncTitle.AttrDan:
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_treasureRefineTitle.state = TitleBtnState.Click;
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break;
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case BlastFurnaceFuncTitle.DrugStore:
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_storeTitle.state = TitleBtnState.Click;
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break;
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}
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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if (!WindowJumpMgr.Instance.IsJumpState)
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{
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WindowCenter.Instance.Open<MainInterfaceWin>();
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}
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}
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#endregion
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#region 点击事件
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private void OnClickLingDanTitle()
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{
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FurnaceModel.funcTitle = BlastFurnaceFuncTitle.MakeDan;
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_lingDanTips.SetActive(true);
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attrDanTips.SetActive(false);
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storeTips.SetActive(false);
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}
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private void OnClickTreasureRefineTitle()
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{
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FurnaceModel.CheckMakeDrugRedPoint(false,true);
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FurnaceModel.funcTitle = BlastFurnaceFuncTitle.AttrDan;
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_lingDanTips.SetActive(false);
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attrDanTips.SetActive(true);
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storeTips.SetActive(false);
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}
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private void OnClickStoreTitle()
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{
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FurnaceModel.funcTitle = BlastFurnaceFuncTitle.DrugStore;
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_lingDanTips.SetActive(false);
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attrDanTips.SetActive(false);
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storeTips.SetActive(true);
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}
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private void OnClickRightBtn()
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{
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_funcBtnGroup.TriggerNext();
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}
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private void OnClickLeftBtn()
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{
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_funcBtnGroup.TriggerLast();
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}
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private void OnClickClose()
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{
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CloseImmediately();
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}
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#endregion
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}
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}
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