少年修仙传客户端代码仓库
client_Hale
2019-04-15 f99a0cd6ed9f5df666b19549e6a7de9bf9b9e9c8
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using System;
using UnityEngine;
using UnityEngine.UI;
 
using System.Collections.Generic;
using Snxxz.UI;
 
namespace Snxxz.UI
{
    public class FurnaceFireChooseWin : MonoBehaviour
    {
        [SerializeField]
        private ScrollerController _fireCellCtrl;
 
        [SerializeField]
        private Button _closeBtn;
 
        private int[] extraMatIds;
 
        private List<AlchemySpecConfig> _alchemySpeModellist;
 
        BlastFurnaceModel _furnaceModel;
        BlastFurnaceModel FurnaceModel
        {
            get
            {
                return _furnaceModel ?? (_furnaceModel = ModelCenter.Instance.GetModel<BlastFurnaceModel>());
            }
        }
 
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel
        {
            get
            {
                return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>());
            }
        }
 
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
 
        GetItemPathModel _itemPathModel;
        GetItemPathModel itemPathModel
        {
            get
            {
                return _itemPathModel ?? (_itemPathModel = ModelCenter.Instance.GetModel<GetItemPathModel>());
            }
        }
 
        private void OnEnable()
        {
            _fireCellCtrl.OnRefreshCell += RefreshMatCell;
            playerPack.refreshItemCountEvent += InitModel;
            _closeBtn.onClick.AddListener(CloseWin);
            CreateCell();
        }
 
        private void OnDisable()
        {
            _fireCellCtrl.OnRefreshCell -= RefreshMatCell;
            playerPack.refreshItemCountEvent -= InitModel;
            _closeBtn.RemoveAllListeners();
        }
      
        private void InitModel(PackType type,int index,int id)
        {
            if (type !=  PackType.Item) return;
 
            CreateCell();
        }
 
        private void CreateCell()
        {
            _fireCellCtrl.Refresh();
            switch (FurnaceModel.funcTitle)
            {
                case BlastFurnaceFuncTitle.MakeDan:
                    _alchemySpeModellist = FurnaceModel.GetAlchemySpecModellist();
                    if (_alchemySpeModellist.Count > 0)
                    {
                        int i = 0;
                        int length = _alchemySpeModellist.Count;
                        for (i = 0; i < length; i++)
                        {
                            _fireCellCtrl.AddCell(ScrollerDataType.Header, i);
                        }
                    }
                    break;
                //case BlastFurnaceFuncTitle.TreasureRefine:
                //    extraMatIds = FurnaceModel.extraMats;
                //    if (extraMatIds != null)
                //    {
                //        int i = 0;
                //        int length = extraMatIds.Length;
                //        for (i = 0; i < length; i++)
                //        {
                //            _fireCellCtrl.AddCell(ScrollerDataType.Header, i);
                //        }
                //    }
                //    break;
            }
       
            _fireCellCtrl.Restart();
        }
 
        private void RefreshMatCell(ScrollerDataType type, CellView cell)
        {
            FireChooseCell fireChooseCell = cell.GetComponent<FireChooseCell>();
            if (fireChooseCell == null)
                fireChooseCell = cell.gameObject.AddComponent<FireChooseCell>();
 
            fireChooseCell.addBtn.onClick.RemoveAllListeners();
            ItemConfig chinItemModel = null;
            int num = 0;
            SinglePack singlePack = playerPack.GetSinglePack(PackType.Item);
            switch (FurnaceModel.funcTitle)
            {
                case BlastFurnaceFuncTitle.MakeDan:
                    AlchemySpecConfig alchemySpecModel = _alchemySpeModellist[cell.index];
                    chinItemModel = ItemConfig.Get(alchemySpecModel.SpecialMaterialD);
                    if (chinItemModel != null)
                    {
                        RefreshCellUI(alchemySpecModel.SpecialMaterialD, cell, alchemySpecModel.Introduce, fireChooseCell, chinItemModel);
                        if(singlePack != null)
                        {
                            num = singlePack.GetCountById(alchemySpecModel.SpecialMaterialD);
                        }
                        fireChooseCell.addBtn.gameObject.SetActive(true);
                        if (num >= alchemySpecModel.SpecialMateriaNUM)
                        {
                            fireChooseCell.itemCell.countText.text = UIHelper.AppendColor(TextColType.Green,num.ToString(),true) + "/" + alchemySpecModel.SpecialMateriaNUM;
                        }
                        else
                        {
                            fireChooseCell.itemCell.countText.text = UIHelper.AppendColor(TextColType.Red, num.ToString()) + "/" + alchemySpecModel.SpecialMateriaNUM;
                        }
                        fireChooseCell.addBtn.onClick.AddListener(() => { OnClickSpecAddBtn(alchemySpecModel); });
                    }
 
                    break;
            }
        }
 
        private void RefreshCellUI(int matId,CellView cell, string effectStr,FireChooseCell fireChooseCell,ItemConfig chinItemModel)
        {
            ItemCellModel cellModel = new ItemCellModel(matId);
            fireChooseCell.itemCell.Init(cellModel);
            fireChooseCell.itemCell.countText.gameObject.SetActive(true);
            fireChooseCell.nameText.text = chinItemModel.ItemName;
            fireChooseCell.addSuccessRateText.text = effectStr;
            fireChooseCell.itemCell.button.RemoveAllListeners();
            fireChooseCell.itemCell.button.AddListener(() =>
            {
                itemPathModel.SetChinItemModel(matId);
            });
        }
 
        private void OnClickSpecAddBtn(AlchemySpecConfig specModel)
        {
            FurnaceModel.RefreshAddSpecMat(specModel);
            CloseWin();
        }
 
        private void CloseWin()
        {
            this.gameObject.SetActive(false);
        }
    }
}