using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class MakerDrugFailWin : Window
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{
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private Text _getExpText;
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private int _exp;
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BlastFurnaceModel _furnaceModel;
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BlastFurnaceModel FurnaceModel
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{
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get
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{
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return _furnaceModel ?? (_furnaceModel = ModelCenter.Instance.GetModel<BlastFurnaceModel>());
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}
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}
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#region 实现抽象类
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protected override void BindController()
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{
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_getExpText = transform.Find("GetExpText").GetComponent<Text>();
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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_exp = (int)FurnaceModel.addExp;
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InitUI();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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public void InitUI()
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{
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_getExpText.text = Language.Get("BlastFurnace106", _exp);
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Invoke("CloseWin", 2);
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}
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private void CloseWin()
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{
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Close();
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}
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}
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}
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