//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, February 28, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class EquipSuitPropertyBar : MonoBehaviour
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{
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[SerializeField] Text m_Titile;
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[SerializeField] Text[] m_Properties;
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public void Display(EquipSuitPropertyEntry entry)
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{
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var color = UIHelper.GetUIColor(entry.actived ? TextColType.Green : TextColType.White, true);
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m_Titile.color = color;
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for (var i = 0; i < m_Properties.Length; i++)
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{
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var behaviour = m_Properties[i];
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if (i < entry.properties.Count)
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{
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var property = entry.properties[i];
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behaviour.gameObject.SetActive(true);
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behaviour.text = PlayerPropertyConfig.GetFullDescription(property);
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}
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else
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{
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behaviour.gameObject.SetActive(false);
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}
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behaviour.color = color;
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}
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}
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}
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}
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