//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, August 07, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI {
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public class KingFairyChestWin : Window
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{
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[SerializeField] ChestDetailBehaviour m_ChestDetailBehaviour;
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[SerializeField] CanvasGroup m_ChestCanvaGroup;
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[SerializeField] EquipTip[] m_EquipDetails;
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[SerializeField] CanvasGroup[] m_EquipCanvaGroups;
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ItemTipsModel m_ItemTipsModel;
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ItemTipsModel itemTipsModel
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{
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get
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{
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return m_ItemTipsModel ?? (m_ItemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>());
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}
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}
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BoxGetItemModel boxGetItemModel { get { return ModelCenter.Instance.GetModel<BoxGetItemModel>(); } }
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KingFairyModel model { get { return ModelCenter.Instance.GetModel<KingFairyModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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m_ChestCanvaGroup.alpha = 0;
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for (int i = 0; i < m_EquipCanvaGroups.Length; i++)
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{
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m_EquipCanvaGroups[i].alpha = 0;
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}
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for (int i = 0; i < m_EquipDetails.Length; i++)
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{
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m_EquipDetails[i].gameObject.SetActive(false);
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}
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}
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protected override void OnActived()
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{
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base.OnActived();
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ItemAttrData _itemData = new ItemAttrData(model.viewChestItem.id, true,
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(ulong)model.viewChestItem.count);
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ModelCenter.Instance.GetModel<ItemTipsModel>().SetItemTipsModel(_itemData, false);
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m_ChestDetailBehaviour.Display();
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Dictionary<int, int> dict = null;
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var index = 0;
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if (boxGetItemModel.IsSelectItemByID(model.viewChestItem.id, out dict))
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{
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foreach (var key in dict.Keys)
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{
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if (index < m_EquipDetails.Length)
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{
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ItemAttrData attr = new ItemAttrData(key, true, (ulong)dict[key]);
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m_EquipDetails[index].InitModel(attr);
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m_EquipDetails[index].gameObject.SetActive(true);
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index++;
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}
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}
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}
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if (gameObject.activeInHierarchy)
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{
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StartCoroutine(Co_Display());
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}
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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IEnumerator Co_Display()
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{
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for (int i = 0; i < 4; i++)
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{
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yield return null;
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}
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m_ChestCanvaGroup.alpha = 1;
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for (int i = 0; i < m_EquipCanvaGroups.Length; i++)
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{
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m_EquipCanvaGroups[i].alpha = 1;
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}
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}
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}
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}
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